# New Faction - Werewoods

**URL:** <https://community.gemsofwar.com/t/new-faction-werewoods/60801>\
**Category:** Official News\
**Created:** [January 17, 2020, 7:00am UTC](https://community.gemsofwar.com/t/new-faction-werewoods/60801 "2020-01-17T07:00:19Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [January 17, 2020, 12:00pm UTC](https://community.gemsofwar.com/t/new-faction-werewoods/60801/10 "2020-01-17T12:00:10Z")

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> [@(!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8630):
>
> Werebeasts faction looks frustrating as hell to use. We’ve just been cursed with Mirrored Halls troops with the win-con being 50% summon clones, and now _this_ is happening? And that duplicate legendary trait absolutely cannot stay, two months to change it I guess.

November … and now, still a pain. RNG built into _every_ move.

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_[View the full topic](https://community.gemsofwar.com/t/new-faction-werewoods/60801)._
