# New Faction - Lyrasza's Lair

**URL:** <https://community.gemsofwar.com/t/new-faction-lyraszas-lair/61533>\
**Category:** Official News\
**Created:** [February 21, 2020, 7:00am UTC](https://community.gemsofwar.com/t/new-faction-lyraszas-lair/61533 "2020-02-21T07:00:28Z")\
**Posts on this page:** 1\
**Showing post:** 57

<div class="post-metadata">

**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [February 24, 2020, 6:56am UTC](https://community.gemsofwar.com/t/new-faction-lyraszas-lair/61533/57 "2020-02-24T06:56:49Z")

</div>

Faction troops are regressing, instead of progressing.

> [@City of Thieves is literal proof y'all have no idea what you're doing](https://community.gemsofwar.com/t/city-of-thieves-is-literal-proof-yall-have-no-idea-what-youre-doing/57607):
>
> Play your game.

So basically 5 months ago the designers saw the complaints of having to rely on RNG (treasure room) to get City of Thieves to 2500.  
And because they are contractors who don’t give a damn if the game succeeds or not long term.  
They decided to troll the player base by making troops designed entirely on RNG.  
… Thanks for ruining a game that used to be great on a semi monthly basis. You all should feel really good about yourselves.

---

_[View the full topic](https://community.gemsofwar.com/t/new-faction-lyraszas-lair/61533)._
