# New explore system really needs some changes!

**URL:** <https://community.gemsofwar.com/t/new-explore-system-really-needs-some-changes/58581>\
**Category:** Feature Requests and Game feedback\
**Created:** [October 17, 2019, 10:19am UTC](https://community.gemsofwar.com/t/new-explore-system-really-needs-some-changes/58581 "2019-10-17T10:19:11Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Alkali](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/alkali/32/16151_2.png) [@Alkali](https://community.gemsofwar.com/u/Alkali)\
**Post date:** [October 20, 2019, 3:32pm UTC](https://community.gemsofwar.com/t/new-explore-system-really-needs-some-changes/58581/18 "2019-10-20T15:32:07Z")

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Hm, I get a 100% from both boss fights. Compared to before when I often didn’t even get one after 10 battles.

How small players are affected by this, I don’t know. Depends what team they can build. I use the team a guild member suggested: Mang, Divine Ishbaala, Forest Guardian and Moon Rabbit; Titan class (Sentinel, Runepriest or any other with barrier works too) and can beat D12 on WL IV if I want to. [1110,6479,6298,6677,3023,2,1,3,3,2,0,0,14012]  
It’s actually a quite simple team, isn’t it? Almost like a pvp meta team. And it’s only useful on high difficulties… on low I’d rather use a soul farm team.

I’m for the souls… but there is already a thread about the new explore feedback in which I suggested more souls. [https://community.gemsofwar.com/t/feedback-on-the-new-explore/](https://community.gemsofwar.com/t/feedback-on-the-new-explore/)

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