# Nerf Dragon's Eye already! (or alternatively, buff all other transform troops)

**URL:** <https://community.gemsofwar.com/t/nerf-dragons-eye-already-or-alternatively-buff-all-other-transform-troops/48762>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [November 12, 2018, 8:45am UTC](https://community.gemsofwar.com/t/nerf-dragons-eye-already-or-alternatively-buff-all-other-transform-troops/48762 "2018-11-12T08:45:23Z")\
**Posts on this page:** 1\
**Showing post:** 123

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [December 14, 2018, 5:42am UTC](https://community.gemsofwar.com/t/nerf-dragons-eye-already-or-alternatively-buff-all-other-transform-troops/48762/123 "2018-12-14T05:42:03Z")

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> [@UT\_Raptor](#):
>
> I’m goddamn tired of all the rocket tag teams we keep ending up with where the only meaningful counter is “kill it before it casts, or you lose”.

I agree! 🙂 I think this is a much more interesting part of the discussion 😛 🙂.

This was my response in another thread on Transformations, and I still think it could help solve the issue of facing particularly difficult teams in PvP:

> [@Possible fixes for Transformation](https://community.gemsofwar.com/t/possible-fixes-for-transformation/49607/8):
>
> On the broader scale of things, what I think really needs to happen (not to say that Transformations can’t or shouldn’t be revisited) is for there to be greater rewards for setting and defeating good PvP defences.
> 
> Try this:
> 
> 1. Each time your defence team beats an opponent, add a certain amount of reward (e.g. 100 gold) to your defence ‘pool’ and compound it, similarly to how tributes (and defence rewards?) used to be calculated.
> 2. When someone beats your defence team, they earn the contents of the ‘pool’ in addition to the normal rewards, as do you (😮 Double Jackpot?!?!). This is your reward for contributing to the dynamic, challenging and enjoyable PvP environment.
> 
> This way, there would actually be incentive proportional to the variable difficulty of teams rather than solely based on team power.

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