# \[Needs confirmation\] TINA-9000 shot a dead troop with her 3rd shot instead of the final enemy?

**URL:** <https://community.gemsofwar.com/t/needs-confirmation-tina-9000-shot-a-dead-troop-with-her-3rd-shot-instead-of-the-final-enemy/58470>\
**Category:** Bug Reports\
**Created:** [October 11, 2019, 1:56pm UTC](https://community.gemsofwar.com/t/needs-confirmation-tina-9000-shot-a-dead-troop-with-her-3rd-shot-instead-of-the-final-enemy/58470 "2019-10-11T13:56:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)\
**Post date:** [October 11, 2019, 1:56pm UTC](https://community.gemsofwar.com/t/needs-confirmation-tina-9000-shot-a-dead-troop-with-her-3rd-shot-instead-of-the-final-enemy/58470/1 "2019-10-11T13:56:08Z")

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Platform: PC, Steam client  
Game version: 4.5.0.07  
Operating System: Windows 7  
Team Share Code: [6723,1220,6699,6789,3041,2,3,3,3,2,2,2,14022]  
Game speed: x4  
Game Mode: Tower of Doom

I have been playing the Doom Tower event and I had noticed something strange that I thought got fixed some time ago. I am just not 100% sure about it because it could have been some lag input when you’re playing for a prolonged time period at x4 game speed.

The TINA-9000 just killed the troop with her 2nd shot, but I saw that her 3rd and the final shot did not fire on the last enemy troop, but on a deceased troop. That’s a wasted shot. That’s not supposed to be happening anymore, unless if the old bug resurfaced somehow. The same issue was with the Infernus troop back then.

I am just asking for confirmation and if someone can test it. If this is actually working as intended, I’ll update and edit this report.

Thank you.
