# Necromancer Class 2nd Trait Update

**URL:** <https://community.gemsofwar.com/t/necromancer-class-2nd-trait-update/54965>\
**Category:** Feature Requests and Game feedback\
**Created:** [May 13, 2019, 12:32am UTC](https://community.gemsofwar.com/t/necromancer-class-2nd-trait-update/54965 "2019-05-13T00:32:44Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![ESR77](https://avatars.discourse-cdn.com/v4/letter/e/6bbea6/32.png) [@ESR77](https://community.gemsofwar.com/u/ESR77)\
**Post date:** [May 13, 2019, 12:32am UTC](https://community.gemsofwar.com/t/necromancer-class-2nd-trait-update/54965/1 "2019-05-13T00:32:44Z")

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I find it really disappointing that the Necromancer hero class doesn’t have the Necromancy trait. Getting a few extra points of magic is nice and all, but it seems like Necromancy would be a much better fit for the 2nd trait. I feel like a Necromancer Hero should be the ultimate soul farming companion for Pharos-Ra, Keeper of Souls, and so on. It would be great if that small update could be made.

There were a few comments to this point in this old thread about class changes as well:

> [@Thoughts on some quick changes to classes for April 17?](https://community.gemsofwar.com/t/thoughts-on-some-quick-changes-to-classes-for-april-17/22450):
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> I believe April 17 is when the new classes hit. I was wondering if it would be possible to make some changes to the current classes at that time? Some very small changes that shouldn’t effect balance in a big way but would make previously unused classes a little more popular. For instance: Necromancer 3rd trait changed from “Gain an extra soul” to “Gain 3 extra souls.” Knight’s 3rd trait changed to either Barkskin or Armored. Priest needs something to make it more appealing but I’m not sure …

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [May 13, 2019, 12:52am UTC](https://community.gemsofwar.com/t/necromancer-class-2nd-trait-update/54965/2 "2019-05-13T00:52:50Z")

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Someone else can find the old threads to show where the devs talk about this.  
But it’s my understanding that the Traits for Hero classes are set in stone. And to change them is a huge time sink. As far as I know. Not a single trait has ever been changed on a hero class.

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [May 13, 2019, 3:11am UTC](https://community.gemsofwar.com/t/necromancer-class-2nd-trait-update/54965/3 "2019-05-13T03:11:26Z")

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They can’t put Necromancy or Merchant style traits on heroes because of “technical limitations”. Yes, seriously:

> [@Will necromancer hero class get necromancy trait tomorrow for the class event?](https://community.gemsofwar.com/t/will-necromancer-hero-class-get-necromancy-trait-tomorrow-for-the-class-event/42413/16):
>
> Hey Guys, Jumping in here to reply to 2 points that have been brought up in this thread: Why doesn’t the Necromancer class have the Necromancy trait? Why did we design the Well-Read talent to give Magic to Tomes? Why doesn’t the Necromancer class have the Necromancy trait? The short answer is technical limitations. Heroes are coded in the game differently to troops (necessarily so, as a Hero’s traits change with class). Due to the way it’s been set up, traits like Necromancy and Mer…

To my knowledge, trait reworks for hero classes aren’t otherwise any harder than for any normal troop, but they are similarly low priority and therefore unlikely to happen anytime soon.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [May 13, 2019, 6:59am UTC](https://community.gemsofwar.com/t/necromancer-class-2nd-trait-update/54965/4 "2019-05-13T06:59:56Z")

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Hahahahahahaha that’s ridiculous.

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**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [May 13, 2019, 12:19pm UTC](https://community.gemsofwar.com/t/necromancer-class-2nd-trait-update/54965/5 "2019-05-13T12:19:19Z")

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The only thing that’s more ridiculous is we both know just how wrong it’d go if they tried to change it.

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**Author:** ![qwweetrtr](https://avatars.discourse-cdn.com/v4/letter/q/ee7513/32.png) [@qwweetrtr](https://community.gemsofwar.com/u/qwweetrtr)\
**Post date:** [May 13, 2019, 12:37pm UTC](https://community.gemsofwar.com/t/necromancer-class-2nd-trait-update/54965/6 "2019-05-13T12:37:43Z")

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I completely agree. I mean it’s in the name… Necromancy. It is 100% ridiculous it doesn’t have that trait. In fact that should be even better than Pharos Ra.

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**Author:** ![ESR77](https://avatars.discourse-cdn.com/v4/letter/e/6bbea6/32.png) [@ESR77](https://community.gemsofwar.com/u/ESR77)\
**Post date:** [May 20, 2019, 5:50pm UTC](https://community.gemsofwar.com/t/necromancer-class-2nd-trait-update/54965/7 "2019-05-20T17:50:43Z")

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Well that’s unfortunate. It sounds like previous design choices have put them in a situation where seemingly small changes become more work than they want to take on. That’s not a great position to be in, but I can relate.

Thanks for the response though, it’s useful info.
