# Necro Valkyrie :Imp:

**URL:** <https://community.gemsofwar.com/t/necro-valkyrie-imp/2112>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [December 18, 2015, 7:14pm UTC](https://community.gemsofwar.com/t/necro-valkyrie-imp/2112 "2015-12-18T19:14:56Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![utfanx2](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/utfanx2/32/525_2.png) [@utfanx2](https://community.gemsofwar.com/u/utfanx2)\
**Post date:** [December 26, 2015, 2:55pm UTC](https://community.gemsofwar.com/t/necro-valkyrie-imp/2112/16 "2015-12-26T14:55:58Z")

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Difficulty doesn’t increase the cap, it only adds to the multiplier after the match. Here is a post I made about it when 1.07 released:

> [@Optimal difficulty for soul farming](http://community.gemsofwar.com/t/optimal-difficulty-for-soul-farming/1189):
>
> Despite the soul bonus increasing by 25% for each higher difficulty, the soul cap remains the same at 40. Therefore, the maximum amount souls you can get only increases by 10 for each difficulty level. Max souls per match using Celestial Armor: Normal: 80 Hard: 90 Warlord I: 100 Warlord II: 110 Warlord III: 120 Warlord IV: 130 Monster stats per difficulty: Normal: +0% Hard: +0% Warlord I: +25% Warlord II: +50% Warlord III: +100% Warlord IV: +200% The two best options are Hard and Warlord …

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