# My thoughts on 2.1

**URL:** <https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [September 15, 2016, 6:15am UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400 "2016-09-15T06:15:08Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [September 15, 2016, 9:40pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/41 "2016-09-15T21:40:49Z")

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It just means the Gold economy is broken. Too much in’s, not enough out’s. If they honestly believe that they’ve got the out’s where they should be, then the most elegant solution is to nerf Gold payouts in PvP at the high end of the spectrum. Problem solved!

I’m sure that’s not a popular opinion, but anything they do with “mythic tasks” is just going to re-introduce inflation (i.e., re-break a system they just tried to fix).

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [September 15, 2016, 9:41pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/42 "2016-09-15T21:41:27Z")

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Personally, I think they need to raise the 1500 seals limit per player AND raise the tiers for the guild achievement as well.

Like someone said earlier, 1500 is just too low. I hit 1500 in 2 days and that was BEFORE I played ANY PVP.

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**Author:** ![Mariana](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mariana/32/63233_2.png) [@Mariana](https://community.gemsofwar.com/u/Mariana)\
**Post date:** [September 15, 2016, 9:43pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/43 "2016-09-15T21:43:35Z")

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Guild hopping is prohibited. I hope that wasmeant as a joke because it happens constantly. Made me laugh anyway

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [September 15, 2016, 9:46pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/44 "2016-09-15T21:46:31Z")

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> [@htismaqe](#):
>
> Like someone said earlier, 1500 is just too low. I hit 1500 in 2 days and that was BEFORE I played ANY PVP.

The problem is that they have to balance the system for _a_ group of people. If they base it on the most active players, as many/most F2P games do, then it creates an incredible grind for everyone else. If they base it on the average player, then it means the most active players accumulate resources that spiral out of control.

They opted for, what is in my opinion, the best solution: Tune it so it’s not based on the most active players, and thus attainable for many, while also putting a hard cap on it so there isn’t inflation at the top end.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [September 15, 2016, 9:50pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/45 "2016-09-15T21:50:37Z")

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That’s all well and good, but the most active players are also the most vocal, and running out of things to do sucks. Most carrot-on-stick games give those committed players things to grind for, even if they’re only cosmetic/vanity in nature.

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [September 15, 2016, 9:51pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/46 "2016-09-15T21:51:55Z")

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I’m not suggesting that they need to base it on the most-active players, quite the opposite actually. The 1500 seals cap is too easy to hit even for the CASUAL player. I played very little yesterday and STILL hit the 1500 seal cap.

Either the cap needs to go up, or the seals per task needs to go down. It’s just too easy to get to 1500. If I had actually played as much as I normally do, I would have blown it out in a couple of hours.

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**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [September 15, 2016, 9:58pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/47 "2016-09-15T21:58:33Z")

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Before 2.1 I would feel compelled to pvp for trophies and gold for guild tasks. Now, once I’ve met my personal goal (520k gold) I feel free to do explores instead. I don’t “need” the gold from pvp and can focus on explores to get minor red/green or arcanes to 7\* the next kingdom on my list.

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**Author:** ![captain\_video](https://avatars.discourse-cdn.com/v4/letter/c/db5fbb/32.png) [@captain\_video](https://community.gemsofwar.com/u/captain_video)\
**Post date:** [September 15, 2016, 9:59pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/48 "2016-09-15T21:59:57Z")

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The forum regulars are \>NOT\< a typical cross-section of the player base. My phone alt’s guild is currently at rank 360 (PC/Mobile leaderboard), and NO ONE in her guild is going to hit the 1500 seal mark this week. And there are literally thousands of guilds below hers. The bar has to be set low enough so that it is possible for every player to obtain if they try hard, but doesn’t feel like a letdown if they play less. 1000 seals still gets them 50 guild keys, and that ain’t too bad.

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [September 15, 2016, 10:34pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/49 "2016-09-15T22:34:39Z")

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I think you underestimate what it means to be a casual player. It requires about 100 battles/week to get the Seals you need. That’s roughly 300 trophies. That’s the min reqs on the top guilds in the game. My guess is that Tier 1 in PvP is too high a bar for the true “average player”, especially since at lower levels it can take 50-60 battles just to get to Tier 1.

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**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [September 15, 2016, 10:46pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/50 "2016-09-15T22:46:01Z")

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> [@DonBoba](#):
>
> As for the tasks, I agree there should be some extra tasks after all 6 groups are completed. No reason to restrict a player from buying stuff.

Of course there is… Money. You aren’t restricted to get more resources; it’s just a soft cap. You _are_, however, restricted from getting them for “free” without having to play mini games with horrible returns on investment.

You are more than welcome to buy stuff… it just costs real money and not in-game currency…

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**Author:** ![Mekkalyn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mekkalyn/32/21868_2.png) [@Mekkalyn](https://community.gemsofwar.com/u/Mekkalyn)\
**Post date:** [September 15, 2016, 10:58pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/51 "2016-09-15T22:58:49Z")

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I agree with the idea that rewards should be balanced a bit.  
Should be getting more for the investment at the very higher levels, especially with souls. If they only touch the souls tree I’d be content.

Perhaps they should switch souls to another reward at higher ranks, in my opinion…so it gives some incentive to get past all the souls to get to the good stuff. Maybe put more glory keys in it or something new like random trait stones (that would be cool). Maybe the trait stones could be static and could be changed every week… or it could be completely random…maybe minor, major, runic, arcane… lots of potential. Would be really nice and make that section valuable.

I still think that they should move glory keys back to it’s appropriate tree (not brown), and instead increase the numbers you get throughout the tree, and add back _some_ gold keys to the brown tree to replace it. Would be getting a bit more rewards, or could be rebalanced out a bit.

I just find it odd that they didn’t just tweak the numbers of the gold glory keys when they did that change. I liked the idea better when they had their designated sections.

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**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [September 15, 2016, 11:18pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/52 "2016-09-15T23:18:27Z")

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You got it completly wrong. I am not talking about real money purchase, i said there is no reason to restrict player from using in game curency.

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [September 15, 2016, 11:18pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/53 "2016-09-15T23:18:44Z")

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First they roll back reward payouts. Second they flush out the excess currency. Boom! All new content = things to grind for!

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [September 15, 2016, 11:23pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/54 "2016-09-15T23:23:32Z")

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> [@Studs](#):
>
> Second they flush out the excess currency.

Sylvanimora and Kruarg already helped see to that. Big chunks of gems gone for every desperate collector.

Right before _this_. Hopefully they stop doing that as frequently, I doubt people would be able to keep up.

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**Author:** ![Smash](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smash/32/5574_2.png) [@Smash](https://community.gemsofwar.com/u/Smash)\
**Post date:** [September 15, 2016, 11:44pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/55 "2016-09-15T23:44:10Z")

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Create a traitstone chest that gives purely traitstones of dif rarity and have that drop keys for it as the only way to get them.

And agreed about the gold keys. I was a bit disappointed when i seen how much they got nerfed for glory keys (total amount) cause of complaints on the forums.

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**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [September 15, 2016, 11:46pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/56 "2016-09-15T23:46:58Z")

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> [@DonBoba](#):
>
> You got it completly wrong. I am not talking about real money purchase, i said there is no reason to restrict player from using in game curency.

No, I know what you meant. But, objectively speaking, bottlenecking your potential gains from your guild contributions adds to their bottom line if you aren’t content with what is being given for free.

Subjectively speaking, I don’t agree with the practice; I was simply explaining the logic behind it.

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**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [September 15, 2016, 11:50pm UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/57 "2016-09-15T23:50:08Z")

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That’s why I say there should be some special tasks after the initial 6 sets are completed 😉

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [September 16, 2016, 12:02am UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/58 "2016-09-16T00:02:54Z")

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Did you miss where I said I did it without playing any PVP?

The seal rewards for perfect arena and W4 Explore, for example, are too high.

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [September 16, 2016, 12:05am UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/59 "2016-09-16T00:05:25Z")

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It takes maybe 3-4 hours to hit the 1500 cap. Are you suggesting that NONE of your guild mates will play 3-4 hours in the entire week?

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**Author:** ![JapanGamer29](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/japangamer29/32/10063_2.png) [@JapanGamer29](https://community.gemsofwar.com/u/JapanGamer29)\
**Post date:** [September 16, 2016, 12:06am UTC](https://community.gemsofwar.com/t/my-thoughts-on-2-1/12400/60 "2016-09-16T00:06:08Z")

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After hitting 5/12 tasks on all statues, I advised my guild (rank 300ish) to spend the rest of their gold on leveling their kingdoms because the guild task rewards aren’t worth it. So, for the second half of the week, we are getting zero guild rewards. What fun! 😛

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