# My Shower Thoughts about Gems of War

**URL:** <https://community.gemsofwar.com/t/my-shower-thoughts-about-gems-of-war/50341>\
**Category:** Off Topic\
**Created:** [December 26, 2018, 5:58am UTC](https://community.gemsofwar.com/t/my-shower-thoughts-about-gems-of-war/50341 "2018-12-26T05:58:24Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![soulhacker](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/soulhacker/32/47554_2.png) [@soulhacker](https://community.gemsofwar.com/u/soulhacker)\
**Post date:** [December 26, 2018, 5:58am UTC](https://community.gemsofwar.com/t/my-shower-thoughts-about-gems-of-war/50341/1 "2018-12-26T05:58:24Z")

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Merry holidays everyone! I’ve played this game for several months, and wanna to share some of my shower thoughts about it. Just for fun and wish you all have a great holiday 😁

- Infernus is the GoW version of Ragnaros from Blizzard’s Warcraft universe.

- There are so many powerful and/or controversial weapons named with letter ‘D’: DB (Dawnbringer), DP (Divine Protector), DE (Dragon’s Eyes).

- Why is Dawnbringer a Sword? Which part of it looks like a sword?

- We have very similar archetypes like card games: aggro (Empowered + exploders + heavy hitters), combo or OTK (infinite loops), control (freeze, entangle, web themed, etc.).

- Following the above similarity, The Possessed King’s 3rd trait makes the board change faster thus the loop between two troops (e.g. Giant Spider + Green Seer) become more reliable. So TPK is like card drawing engine in card games.

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**Author:** ![en9nhcet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/en9nhcet/32/1673_2.png) [@en9nhcet](https://community.gemsofwar.com/u/en9nhcet)\
**Post date:** [December 26, 2018, 1:31pm UTC](https://community.gemsofwar.com/t/my-shower-thoughts-about-gems-of-war/50341/2 "2018-12-26T13:31:01Z")

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i read “my shower thoughts” and got excited then noticed it was about gems ☹

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [December 26, 2018, 3:47pm UTC](https://community.gemsofwar.com/t/my-shower-thoughts-about-gems-of-war/50341/3 "2018-12-26T15:47:54Z")

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Not much “shower thoughts”, but thoughts about how troops were greatly designed before:

Deep Borer → Steam Powered (Red/Blue) Destroys a Column (Digs down, there is a way to that could allow it do dig formward destroying a roll) generates Brown Gems (throwing soil all around as it digs.)

Rock Worm: More or less the same as the Deep Borer in many sense, attacks the last enemy because it’s an underground attack.

Treant: Gains attack and armor removing brown gems is literally taking sustenance from the soil, removing the gems is like consuming them and making the battlefield (board) “poor” for a while (until new gems appears for some reason).

These days i believe there are good designs too, but my general feeling about most designs is basically:

Good Troop/Weapon: _Explode the whole board twice, tranforms all enemies into baby dragons with 1/4th of their original level, gain barrier, half mana back, drain all the mana from allies and enemies, devour a random enemy, gain half mana back again and an extra turn._

Regular Troop/Weapon: Utter garbage in almost evey sense. 60% chance of having poor or traced artwork. You still need it to advance your kingdom stars.

Bad Troop/Weapon with high rarity: You thought we couldn’t do worse? Hahahaha, jokes on you mate…

💀
