# My Fair Lady

**URL:** <https://community.gemsofwar.com/t/my-fair-lady/11059>\
**Category:** Official News\
**Created:** [August 14, 2016, 11:01pm UTC](https://community.gemsofwar.com/t/my-fair-lady/11059 "2016-08-14T23:01:07Z")\
**Posts on this page:** 1\
**Showing post:** 227

<div class="post-metadata">

**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [August 18, 2016, 8:09am UTC](https://community.gemsofwar.com/t/my-fair-lady/11059/227 "2016-08-18T08:09:25Z")

</div>

I have returned with the math on Sylvanimora’s ability.

I found that the cost of 17 was acceptable compared to Behemoth’s 14. The following are all approximations but close enough…

Assume that on a given board, there are about 9 of each color (including skulls). Behemoth destroying 10 gems will therefore get one skull and 9 mana. Maybe 2-3 of that 9 mana will start recharging Behemoth. Comparatively, Sylvanimora will _explode_ 24 gems, of which 2-3 will be skulls, leaving 21-22 mana - at the 70% rate for explosions, the gain is about 14-15 mana (4-5 going to Sylvanimora).

Behemoth does +1 damage\*, Sylvanimora gets a decent amount more mana even after the extra cost. However, Sylvanimora can also control the columns to destroy - meaning the player can choose which mana to get (potentially recharging half or more of the cost), leave a skull match for the entangled first enemy to try to use, and so on.

So I think 17 is fair.

(\*: 16 damage instead of 17, late-game, doesn’t mean much either - easy trade for board control effects)

---

_[View the full topic](https://community.gemsofwar.com/t/my-fair-lady/11059)._
