# Monuments - First impressions

**URL:** <https://community.gemsofwar.com/t/monuments-first-impressions/83500>\
**Category:** Uncategorized\
**Created:** [March 8, 2024, 8:58pm UTC](https://community.gemsofwar.com/t/monuments-first-impressions/83500 "2024-03-08T20:58:00Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![JamesDurning](https://avatars.discourse-cdn.com/v4/letter/j/e8c25b/32.png) [@JamesDurning](https://community.gemsofwar.com/u/JamesDurning)\
**Post date:** [March 8, 2024, 8:58pm UTC](https://community.gemsofwar.com/t/monuments-first-impressions/83500/1 "2024-03-08T20:58:00Z")

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Went through the monuments to see if there’s anything useful. I’m not hardcore competing, but would like to place in my bracket for more deed books.

> **Monument List**
>
> | Name | Buff | Lvl 1 (%/#) | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Location |
> | --- | --- | --- | --- | --- | --- | --- | --- |
> | Knight’s Enclave | Reduce skull dmg | 25 | 30 | 35 | 40 | 45 | Aidania |
> | Guardian’s Maze | Reduce spell dmg | 30 | 30 | 35 | 40 | 45 | Aidania |
> | Dragon Halls | Gain armor | 6 | 9 | 12 | 15 | 18 | Aidania |
> | Tinker’s Cavern | Gain attack | 4 | 6 | 8 | 10 | 12 | Aidania |
> | Pharaoh’s Tomb | Gain Armor on enemy spell | 1 | 3 | 5 | 7 | 9 | Ancient Khet |
> | Ziggurat of Fire | Gain attack per red ally | 1 | 2 | 3 | 4 | 5 | Ancient Khet |
> | Hisst Shrine | Skull dmg on poisoned Enemy | 2 | 2.25 | 2.5 | 2.75 | 3 | Ancient Khet |
> | Ruined Sphinx | Gain life per brown ally | 1 | 3 | 5 | 7 | 9 | Ancient Khet |
> | Giant’s Hall | Gain attack | 4 | 6 | 8 | 10 | 12 | Ancient Khet |
> | Maugrim Portal | Gain attack per purple ally | 1 | 2 | 3 | 4 | 5 | Bay of Stars |
> | Royal Barrow | Gain life per purple ally | 1 | 3 | 5 | 7 | 9 | Bay of Stars |
> | Raging Caverns | Gain life | 6 | 9 | 12 | 15 | 18 | Bay of Stars |
> | High Sorcerer’s Crypt | Gain magic | 2 | 3 | 4 | 5 | 6 | Bay of Stars |
> | Krystenhall | Gain magic per yellow ally | 1 | 2 | 3 | 4 | 5 | Bay of Stars |
> | Hellcrag Monument | Gain life | 6 | 9 | 12 | 15 | 18 | Broken Lands |
> | Blighted Portal | Summon Ancient Horror on Death | 25 | 30 | 35 | 40 | 45 | Broken Lands |
> | Herald’s Altar | Reflect skull dmg | 25 | 30 | 35 | 40 | 45 | Broken Lands |
> | Archduke’s Tower | Gain life per red ally | 1 | 3 | 5 | 7 | 9 | Broken Lands |
> | Doomed Shrine | Skulll dmg on stunned enemy | 2 | 2.25 | 2.5 | 2.75 | 3 | Broken Lands |
> | Sheggra’s Cavern | Skull dmg on bosses (asc based) | 3-5 | 3.5-5.5 | 4-6 | 4.5-6.5 | 5-7 | Central Spire |
> | Infernus Depths | Gain magic | 2 | 3 | 4 | 5 | 6 | Central Spire |
> | Henge of Amarok | Gain life | 6 | 9 | 12 | 15 | 18 | Central Spire |
> | Troll Holl | Recover Life | 3 | 4 | 5 | 6 | 7 | Geheron |
> | Mad Mage’s Ruin | Gain magic | 2 | 3 | 4 | 5 | 6 | Geheron |
> | Golem Halls | Gain life | 6 | 9 | 12 | 15 | 18 | Geheron |
> | OId God’s Shrine | Gain magic per purple ally | 1 | 2 | 3 | 4 | 5 | Geheron |
> | Portal of Sin | Gain life per yellow ally | 1 | 3 | 5 | 7 | 9 | Maraji Expanse |
> | Scorpius Thronehall | Gain attack per brown ally | 1 | 2 | 3 | 4 | 5 | Maraji Expanse |
> | Southwind Shrine | Gain attack per blue ally | 1 | 2 | 3 | 4 | 5 | Maraji Expanse |
> | Trial of Fire | Gain life | 6 | 9 | 12 | 15 | 18 | Maraji Expanse |
> | Leonine Towers | Gain attack | 4 | 6 | 8 | 10 | 12 | Maraji Expanse |
> | Axehenge | Gain attack | 4 | 6 | 8 | 10 | 12 | Southwild |
> | Centaur Run | Dodge skull dmg | 20 | 25 | 30 | 35 | 40 | Southwild |
> | Minotaur Maze | Gain attack on enemy spell | 1 | 2 | 3 | 4 | 5 | Southwild |
> | Oracle Tower | Gain magic | 2 | 3 | 4 | 5 | 6 | Southwild |
> | Death’s Respite | Gain armor | 6 | 9 | 12 | 15 | 18 | Summer Isle |
> | Solstice Tower | Gain attack per green ally | 1 | 2 | 3 | 4 | 5 | Summer Isle |
> | Solar Caverns | Skull dmg on burning enemy | 2 | 2.25 | 2.5 | 2.75 | 3 | Summer Isle |
> | Faeries’ Cavern | Gain life per green ally | 1 | 2 | 3 | 4 | 5 | Summer Isle |
> | Winged Guardian | Gain attack per yellow ally | 1 | 2 | 3 | 4 | 5 | Summer Isle |
> | Iceskull Peak | Skull dmg on frozen enemy | 2 | 2.25 | 2.5 | 2.75 | 3 | Winter’s Reach |
> | Kurandara’ Portal | Gain life | 6 | 9 | 12 | 15 | 18 | Winter’s Reach |
> | Crystal Ruins | Gain magic | 2 | 3 | 4 | 5 | 6 | Winter’s Reach |
> | Winter Court | Gain life per blue ally | 1 | 2 | 3 | 4 | 5 | Winter’s Reach |
> | Ullor’s Henge | Gain magic on ally spell | 1 | 2 | 3 | 4 | 5 | Winter’s Reach |

We get 6 sigils a day, and a 4X trophy talismans at a level 5 monolith. Since we max out at 10, you should use them at least every other day.

- Do monument bonuses stack? If so, 1 hour with 2 full monuments might be the best use of someone’s time.
- Dupes: There are 6 monuments that give straight life, 5 magic, 4 attack, and 2 armor. Why no love for armor? I really hope they change some of the monuments later on.
- If you started with 10 Monolith sigils, without having faced a Valhawk that day, you could get a monument to 5, and have 5+2\*3 = 11 more sigils to use. This would give nearly 12 hours of max multiplier.
- Ullor’s Henge seems the most useful with looping journey troops.
- While all colors have a gain life/attack per colored ally, only Purple and Yellow have gain magic per colored ally. (Again no love for armor)
- We can boost skull damage against poisoned, stunned, burning, or frozen enemies.

I think my strategies will be:  
Plan A:

1. Store Sigils until I have at least 8 accessible for the day.
2. Wait for a color day to have a blood frenzy, preferably Yellow or Purple.
3. Boost a corresponding magic monument to level 5, topping it off when necessary
4. Grind with team of [Guardian], Wand of Stars, [Double Converter], [Gem Dragon]

or Plan B (more limited):  
3. Monolith: Boost Skull dmg for burning  
4. Use a class with Fireblade (Lvl 100 Fire trait) in front, and Fire Spirit as a troop.

– edit found out its trophy talismans, single use, not a persistent multiplier. Not that much effect. Guess I’ll hosrd them

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**Author:** ![DracoL1ch](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dracol1ch/32/75027_2.png) [@DracoL1ch](https://community.gemsofwar.com/u/DracoL1ch)\
**Post date:** [March 9, 2024, 9:18am UTC](https://community.gemsofwar.com/t/monuments-first-impressions/83500/2 "2024-03-09T09:18:20Z")

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What’s the point of having more armor buffs? Who would prefer them over any other anyway? Just to use some of 2 whitehelm troops or rowanna?

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**Author:** ![RootsSeed](https://avatars.discourse-cdn.com/v4/letter/r/53a042/32.png) [@RootsSeed](https://community.gemsofwar.com/u/RootsSeed)\
**Post date:** [March 9, 2024, 9:27am UTC](https://community.gemsofwar.com/t/monuments-first-impressions/83500/3 "2024-03-09T09:27:59Z")

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Different monolith timers don’t stack, so the max for the buffs is 5 hours.
