# (Misinterpretation – apologies – not coming anytime soon, it seems...) Treasure Hunt Rework: hopes, fears and expectations

**URL:** <https://community.gemsofwar.com/t/misinterpretation-apologies-not-coming-anytime-soon-it-seems-treasure-hunt-rework-hopes-fears-and-expectations/78976>\
**Category:** Feature Requests and Game feedback\
**Created:** [February 19, 2023, 10:38am UTC](https://community.gemsofwar.com/t/misinterpretation-apologies-not-coming-anytime-soon-it-seems-treasure-hunt-rework-hopes-fears-and-expectations/78976 "2023-02-19T10:38:52Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [February 20, 2023, 11:15am UTC](https://community.gemsofwar.com/t/misinterpretation-apologies-not-coming-anytime-soon-it-seems-treasure-hunt-rework-hopes-fears-and-expectations/78976/15 "2023-02-20T11:15:44Z")

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> [@icy](#):
>
> if we had awards for comment of the year this would be a solid candidate to win.

It’s pretty damn funny 😝 (sorry devs)

> [@ctenn2ls](#):
>
> but as time goes on and we’ve seen the Taran’s data come through, I’m less sure about that […] I’m going to reserve judgement and not expect it for the update.

That’s fair!

> [@Stratelier](#):
>
> reducing the overall win count from 8 to 6 made it much more approachable, and removing the Hero from the team lineup meant no more Dawnbringer spam in a mode that couldn’t support it.

I agree – or at least relying on the Hero was less fun, even if more easily guaranteeing rewards if you needed them as a newer player (Runic Blade was more relevant, there; Dawnbringer for later game players who usually played it for guild trophies).

I specifically meant the reward scheme. I was part of the beta test for the Arena Rework. There wasn’t a lot of scope to change anything or have meaningful input, but I think we initiated reversing the picking order (Epic \> Common) and adding the reroll before it was released (it still took a while after release to be added, though).

I still think fewer required wins could be more fun – pick a team, prove it works a few times, pick a new one. The limited-scope team building is at least half the fun, while making do with what you have in a more even match-off is maybe the rest. Perhaps different modes would have been good (“Fast” vs “Campaign”, maybe including the option to choose team buffs/debuffs).

But enough about Arena 🤪

> [@Stratelier](#):
>
> - Ability to “continue” a run, aka. buy more moves after running out (would make Treasure Hunt campaign tasks easier)
> - Core gameplay improvement: add ability to cast some kind of unique spells (costing Maps per cast)

Combined with updated rewards, I think these are both good potential suggestions, particularly from the perspective of offering the devs something in return, and I’m pretty sure I liked the post when you made it in one thread: [My take on a complete Treasure Hunt revamp - #9 by Stratelier](https://community.gemsofwar.com/t/my-take-on-a-complete-treasure-hunt-revamp/59582/9)

I think @terberos is just giving feedback from a player-focused perspective, and that’s perfectly valid and useful, too.

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