# Mega IK spawned in Maugrum Woods Explore mode

**URL:** <https://community.gemsofwar.com/t/mega-ik-spawned-in-maugrum-woods-explore-mode/12638>\
**Category:** Support\
**Created:** [September 19, 2016, 8:46pm UTC](https://community.gemsofwar.com/t/mega-ik-spawned-in-maugrum-woods-explore-mode/12638 "2016-09-19T20:46:22Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [September 19, 2016, 9:13pm UTC](https://community.gemsofwar.com/t/mega-ik-spawned-in-maugrum-woods-explore-mode/12638/2 "2016-09-19T21:13:59Z")

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Infernal King’s trait works by summoning another copy of himself on death, so its the difficulty/summon bug at work, again:

> [@A webbed Dark Master summoning THIS lvl 1 Thrall](http://community.gemsofwar.com/t/a-webbed-dark-master-summoning-this-lvl-1-thrall/10231/10):
>
> Okay, after doing Thralls to the Wall and getting a super summon from there, I went to Dark Army without restarting the client. Stat glitch triggered, as expected: Here it is without web: When I reduced the difficulty to Warlord I and immediately went back into that challenge, I got the result I theorized earlier: These stats are 4.5x a normal level 15 thralls stats. Meaning the x3 base one was still in the buffer (I’m not privy to exactly how they store and retrieve thi…

I can’t imagine this one being an easy one to fix, since I’m pretty sure it relates to the way they initialize and store troop data, something that could be very difficult to change since pretty much everything relies on it. Would explain why it is such a long-standing bug.

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