# Mega Boss Battles

**URL:** <https://community.gemsofwar.com/t/mega-boss-battles/5183>\
**Category:** Feature Requests and Game feedback\
**Created:** [April 3, 2016, 1:47am UTC](https://community.gemsofwar.com/t/mega-boss-battles/5183 "2016-04-03T01:47:12Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [April 3, 2016, 3:15am UTC](https://community.gemsofwar.com/t/mega-boss-battles/5183/3 "2016-04-03T03:15:23Z")

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> [@Would love to see big bosses for PVE content](http://community.gemsofwar.com/t/would-love-to-see-big-bosses-for-pve-content/4094/9):
>
> I’ve always though it’d be cool, with something like a Mega-Boss if it had 4 parts - for example a dragon with Head, Body, Claws and Tail. Each would have its own life point total, and a unique Spell, for example with a Red Dragon: Head = Breathe Fire (AoE Damage) Claws = Tear & Rend (Single Target Nuke) Body = Ruby Scales (Armor/Life buff) Tail = Tail Lash (Board Manipulation) Then each part of the body would have its own potential set of traits to deal with Might feel a little weird that …

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