# Mechataur's Grinding Bellow states 'splash' damage, is dealing 'light splash' damage

**URL:** <https://community.gemsofwar.com/t/mechataurs-grinding-bellow-states-splash-damage-is-dealing-light-splash-damage/68061>\
**Category:** Bug Reports\
**Created:** [January 8, 2021, 4:49pm UTC](https://community.gemsofwar.com/t/mechataurs-grinding-bellow-states-splash-damage-is-dealing-light-splash-damage/68061 "2021-01-08T16:49:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JamesDurning](https://avatars.discourse-cdn.com/v4/letter/j/e8c25b/32.png) [@JamesDurning](https://community.gemsofwar.com/u/JamesDurning)\
**Post date:** [January 8, 2021, 4:49pm UTC](https://community.gemsofwar.com/t/mechataurs-grinding-bellow-states-splash-damage-is-dealing-light-splash-damage/68061/1 "2021-01-08T16:49:28Z")

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**Specs**  
Steam - Windows 10 Home

**Description**  
Mechataur’s Grinding Bellow’s description states ‘splash’ damage, but on use is dealing ‘light splash’ damage

**Expected:**  
Either:

1. When I use Mechataur’s Grinding Bellow ability it deals splash damage.  
OR
2. The description of Grinding Bellow is corrected to state ‘light splash damage’.

**How often does this happen? When did it begin happening?**  
Happens every time. Note, may not be noticeable if light splash damage will kill the enemy.

**Steps to make it happen again**  
You need to have enemy targets next to each other such that splash is possible, and with enough health that they will not be killed by a light splash. Target the enemy next to the one that you want to splash.
