# Maybe it’s just me

**URL:** https://community.gemsofwar.com/t/maybe-it-s-just-me/53621
**Category:** Uncategorized
**Created:** [April 4, 2019, 2:56pm UTC](https://community.gemsofwar.com/t/maybe-it-s-just-me/53621 "2019-04-04T14:56:51Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)
#### Post date: [April 4, 2019, 3:36pm UTC](https://community.gemsofwar.com/t/maybe-it-s-just-me/53621/2 "2019-04-04T15:36:55Z")

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I don’t think there is a _thread_ on it, but some discussion started around here in the patch thread:

> [@4.3 Update (Patch Notes)](https://community.gemsofwar.com/t/4-3-update-patch-notes/53514/157):
>
> Is it me or infernus spell is slower now?

The devs are trying to fix TINA, but apparently every troop’s targeting logic is entangled with Infernus’ because this isn’t the first time changing one troop changed Infernus.

Part of the problem is they can’t add new targeting behavior without releasing a new client, so they have to find some way to configure the behavior TINA is sharing with Infernus such that it can work for both troops. We’ll see how it shakes out in 4.3.5 I guess. If it were me, I’d just write separate targeting logic for TINA and leave the code that’s working alone.

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_[View the full topic](https://community.gemsofwar.com/t/maybe-it-s-just-me/53621)._
