# Maybe add a % modifier according to team strength?

**URL:** <https://community.gemsofwar.com/t/maybe-add-a-modifier-according-to-team-strength/24361>\
**Category:** Archive\
**Created:** [May 19, 2017, 12:20am UTC](https://community.gemsofwar.com/t/maybe-add-a-modifier-according-to-team-strength/24361 "2017-05-19T00:20:05Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [May 19, 2017, 5:15pm UTC](https://community.gemsofwar.com/t/maybe-add-a-modifier-according-to-team-strength/24361/9 "2017-05-19T17:15:03Z")

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> [@Venar](#):
>
> I meant a new value system based on “basic rarity”

Here’s an idea I posted on another thread, using actual player troop use. This post was for Defend but you get the gist.

> [@Idea: vary Events by player / incentivise defences](http://community.gemsofwar.com/t/idea-vary-events-by-player-incentivise-defences/24334/20):
>
> I had a different idea, that might encourage HUGE variety. I dislike typing long posts so here the short version. Sorry for the detour @Jainus All tropes are assigned a 5 Star rating based on the previous weeks (or 2 weeks) usage/popularity in 20% brackets. This is displayed when choosing your Defense team. Setting your teams using very uncommon (bottom bracket) troops earns BIG bonuses. Using a top 20% troop earns 0. Middle brackets vary accordingly. Win or loose you get something (Win…

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