# Mawbe consider this

**URL:** <https://community.gemsofwar.com/t/mawbe-consider-this/9476>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [July 13, 2016, 12:28am UTC](https://community.gemsofwar.com/t/mawbe-consider-this/9476 "2016-07-13T00:28:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![GemsOfWar](https://avatars.discourse-cdn.com/v4/letter/g/2acd7d/32.png) [@GemsOfWar](https://community.gemsofwar.com/u/GemsOfWar)\
**Post date:** [July 13, 2016, 12:28am UTC](https://community.gemsofwar.com/t/mawbe-consider-this/9476/1 "2016-07-13T00:28:01Z")

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Two possible options to consider for Maw to tone it down - rather than just nerf

1. Third trait (Devour) only become active AFTER the spell has been cast  
This would prevent games being won/lost after a lucky first turn skull match.

2. After the one-shot spell is cast, that the troop can/must fill up with Mana again  
This would make the one-shot spell troop become a potential blocker for a short time (though obviously makes the secondary element of Maw’s spell a lot less useful). Once again this would give the other player a chance to recover after the potentially game changing effect of having a troop devoured has occurred.

Thoughts?

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [July 13, 2016, 5:06am UTC](https://community.gemsofwar.com/t/mawbe-consider-this/9476/2 "2016-07-13T05:06:18Z")

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Conceptually - how is tone it down different from nerf? Sounds the same to me…

For the balance changes you suggest:

1. interesting, could work…
2. don’t like it, bad idea, feels weird and would be hard to display too
