# Maugrim Woods Rework... Rework... Rework (!)

**URL:** <https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679>\
**Category:** Official News\
**Created:** [November 23, 2016, 3:49am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679 "2016-11-23T03:49:49Z")\
**Posts on this page:** 14\
**Page:** 5

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [November 25, 2016, 2:20am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/81 "2016-11-25T02:20:20Z")

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> [@Lyya](#):
>
> The devs would have a mess on their hands, people claiming refunds for purchases made, each of which would require time-consuming investigation.

But why do you believe that devs have to refund people?

Imagine that before Ascension patch, you bought one Legendary pack and after dropped 4 more copies of this same troop. Here you have one useless copy so you disenchant it. Now, the Ascension system is added and you need 5 more copies. So you lose one useful copy for some souls and this copy could be the one that you bought.

Other example with traitstones included in one specific Legendary pack: the 3rd trait of this Legendary troop is so cool that you bought 1 pack. Devs change the 3rd trait and you’re not interested anymore. You can refund the traitstones so it’s not complety useless but you gave 50$ for something that you want which is not in the game anymore.

Finally, for your example I think you already answer well 🙂 : gems give you all kind of rewards so I don’t see how one can be refund because he want to drop one specific troop.

> [@Sirrian](#):
>
> Just to confirm - we’re not going to ever restrict troops to x1 in any current game mode.
> 
> We MAY introduce a game mode or mini game in the future with that restriction though, but for the CORE GAMEPLAY, there will always be 4x teams allowed

Can we have the opposite: restriction to x1 troop in the Core gameplay and x4 in other modes? 😛

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [November 25, 2016, 2:43am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/82 "2016-11-25T02:43:17Z")

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Regardless of your justification, it’s a dangerous move to render for-purchase goods useless. @Sirrian is in the right here.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [November 25, 2016, 3:33am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/83 "2016-11-25T03:33:12Z")

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> [@Lyya](#):
>
> Regardless of your justification, it’s a dangerous move to render for-purchase goods useless.

Not useless if you can use extra copies in another mode ;-).

> [@Sirrian](#):
>
> Kerberos’ trait is fun if it remains at 25%, but in order to make it viable we have to reduce it down to 5-10% range which is ONLY good with 3-4 Kerberos… ie you get an all-or-nothing choice, which isn’t great.

This sentence means to me that devs have to limit Legendary/Mythic’s power in order to avoid any too much powerful teams based on several copies of the same Legendary.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [November 25, 2016, 5:51am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/84 "2016-11-25T05:51:07Z")

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Look mate, on the bait-and-switch debate, just let it go. Devs have said here and repeatedly before that they won’t restrict teams to 1 of each troop. There are very real commercial reasons, plus also some would argue that restricts team design choice, and in using duplicates you’re sacrificing team and troop stat bonuses.

You’re right that it feels unreasonable that people demand a refund if their duplicate troops they ‘paid for’ become less useful. But _there are a lot of unreasonable people_. That leads to wasted devs time, bad reviews, losing players.

I agree that 1 of each troop would really be better for the game, and I do feel that the game would have been better from the start if done this way. But now it’d be commercial suicide to change it.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [November 25, 2016, 7:19am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/85 "2016-11-25T07:19:22Z")

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> [@turintuor](#):
>
> I don’t see how one player can prove that they bought one “Legendary pack” only to have an extra copy of the Legendary and so on,

i dont think its about the proof,

a lot of paid customers will get very unhappy for their purchase to become useless which may couse really bad consequences for devs future income if they dont prevent that using some compensation or such

> [@turintuor](#):
>
> Not useless if you can use extra copies in another mode

if its not core gameplay pvp then for the most might stil be useless. ppl want full value of what they are buying

> [@Jainus](#):
>
> But now it’d be commercial suicide to change it.

exactly that

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [November 25, 2016, 7:50am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/86 "2016-11-25T07:50:20Z")

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I am sorry I really fail to oversee how much players are concerned by this possible “injustice”… We are talking about players that gave 50$ to get an extra copy after “mythicfy” the Legendary troop (so after 5 more copies)…  
Is there someone in this forum that is concerned?  
Are you talking about one player that will buy 7/9 packs (so 3/450$)?  
Or, one player that already “mythicfy” the Legendary that needs a 2nd copy?  
It seems to me these players should represent only 0.001%…

People was also unhappy when devs added the Ascension system (“What you disenchant some of you extra Legendary duplicates? So bad.”) and when they nerf/balance the rewards system.

But yeah, devs already made their choice about that ;-). So let’s hope that the Guild Wars will not make another unhappy players.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [November 25, 2016, 8:50am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/87 "2016-11-25T08:50:21Z")

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i saw many ppl in the game chat talking about opening more event chests just to get the legend\>\>mythic x4, also same with the multiple base mythics  
cannot remmember names but i got an impression that there is quite a lot of them (while its still those who do talk in chat, think about all those players who just play and say nothing!)

personally decision to “restrict general gameplay to no duplicates within team” - would make me loose my trust in the developers and i would hesitate to spend anything as ‘it might be rendered less valuable if not useless’ later as well  
but yeah im a free player, if u find this reasoning too abstract ill understand, but i really think a huge amount of paid customers would feel exact same way as i do about it.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [November 25, 2016, 9:08am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/88 "2016-11-25T09:08:55Z")

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> [@turintuor](#):
>
> People was also unhappy when devs added the Ascension system (“What you disenchant some of you extra Legendary duplicates? So bad.”) and when they nerf/balance the rewards system.

But neither of these had the potential to obsolete purchases made with real money. That’s the difference here.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [November 25, 2016, 11:49am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/89 "2016-11-25T11:49:11Z")

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> [@Annaerith](#):
>
> i saw many ppl in the game chat talking about opening more event chests just to get the legend\>\>mythic x4, also same with the multiple base mythics

Yes, and? I didn’t say that players don’t want x4 Legendary-“mythicfied”… But that only a few players give 50$ for a duplicate of a Legendary-“mythicfied”.

> [@Lyya](#):
>
> But neither of these had the potential to obsolete purchases made with real money. That’s the difference here.

Not obsolete/useless if you can use extra copies in another mode 😉.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [November 25, 2016, 2:55pm UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/90 "2016-11-25T14:55:06Z")

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another game mode is still not a full value of what was purchased before the change. and for those who actually like to focus on pvp it would still mean nearly obsolete.

its like giving maps to someone who doesnt use them… or turning their gem purchase into maps. (just an example)

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**Author:** ![captain\_video](https://avatars.discourse-cdn.com/v4/letter/c/db5fbb/32.png) [@captain\_video](https://community.gemsofwar.com/u/captain_video)\
**Post date:** [November 25, 2016, 5:38pm UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/91 "2016-11-25T17:38:18Z")

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I don’t know why so many people are complaining here. 4x lineups all have weaknesses on defense, since you’re wasting a lot of the mana generated by not using 4-6 colors. The Whack-a-Warg nuisance is a bug, or a combination of bugs, which are already on the to-be-fixed list. Restricting the count of troops based on rarity won’t appreciably change the defense meta.

Let’s all take a deep breath and then bash each other in PvP some more, and let the devs sort out their race condition problem in relative peace. 🙂

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**Author:** ![ZooKeeper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zookeeper/32/30875_2.png) [@ZooKeeper](https://community.gemsofwar.com/u/ZooKeeper)\
**Post date:** [November 26, 2016, 1:53am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/92 "2016-11-26T01:53:52Z")

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I fought 3x Kerberos and Giant Spider team and I still got stuck on the spinning wheel at the end of match. I had to alt f4 to quit. I wonder what cause it. I thought after the rework, this problem will gone as well.

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/5/5d3deb052c9b542038519c92bb7dd25bfdee2c66.png)

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**Author:** ![Mufasha](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mufasha/32/1327_2.png) [@Mufasha](https://community.gemsofwar.com/u/Mufasha)\
**Post date:** [November 26, 2016, 4:39am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/93 "2016-11-26T04:39:15Z")

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Might just be a benign server glitch. I still get stuck from time to time on both platforms at the loading screen for the end of game. For me it’s not tied to lineup or opposing team, just random.

Edit rouge autocorrects.

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**Author:** ![ZooKeeper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zookeeper/32/30875_2.png) [@ZooKeeper](https://community.gemsofwar.com/u/ZooKeeper)\
**Post date:** [November 26, 2016, 4:51am UTC](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/94 "2016-11-26T04:51:59Z")

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> [@Mufasha](#):
>
> For me it’s not tied to lineup or opposing team, just random.

Ah okay. But I only had this problem when I fought multi-Kerberos deck. I’ve never had this problem when I fought any other deck.

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