# Maugrim Woods Kingdom Rework... Rework

**URL:** <https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587>\
**Category:** Official News\
**Created:** [November 21, 2016, 6:36am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587 "2016-11-21T06:36:45Z")\
**Posts on this page:** 1\
**Showing post:** 84

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [November 22, 2016, 9:43pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/84 "2016-11-22T21:43:40Z")

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I just had another weird bug. Dead Warg appeared to summon Kerberos. It was JUST a ghost troop because he could ultimately take damage and I killed him.

> [@New Warg / Kerberos bug that I haven't seen mentioned yet](http://community.gemsofwar.com/t/new-warg-kerberos-bug-that-i-havent-seen-mentioned-yet/15664):
>
> What you were expecting to happen, and what actually happened? I faced a 4 x Kerberos team, which I destroyed simultaneously with Gard’s Avatar. The 4 Kerberos’ were replace by 4 Wargs, as was expected. As I started killing Wargs, the one in the 3rd slot died and SHOULD have summoned a Warg. Instead, he was replaced by a brand new KERBEROS. I subsequently killed him and he summoned a Warg. What are the steps to make it happen again? I haven’t been able to reproduce it yet.

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