# Maugrim Woods Kingdom Rework... Rework

**URL:** <https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587>\
**Category:** Official News\
**Created:** [November 21, 2016, 6:36am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587 "2016-11-21T06:36:45Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [November 21, 2016, 11:30pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/62 "2016-11-21T23:30:29Z")

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if gate guardian is still working after troop death they should swap that trait out until they fix it.

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**Author:** ![MadamBambii](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/madambambii/32/14230_2.png) [@MadamBambii](https://community.gemsofwar.com/u/MadamBambii)\
**Post date:** [November 22, 2016, 12:14am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/63 "2016-11-22T00:14:21Z")

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The team I was up against didn’t have a Kerb in it

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**Author:** ![MadamBambii](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/madambambii/32/14230_2.png) [@MadamBambii](https://community.gemsofwar.com/u/MadamBambii)\
**Post date:** [November 22, 2016, 12:14am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/64 "2016-11-22T00:14:54Z")

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I use EK in first position and it did nothing to either

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [November 22, 2016, 12:20am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/65 "2016-11-22T00:20:12Z")

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> [@MadamBambii](#):
>
> The team I was up against didn’t have a Kerb in it

So the team you were up against did not have Kerberos in its starting lineup, and Warg’s third trait was not present, yet it resurrected?

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**Author:** ![MadamBambii](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/madambambii/32/14230_2.png) [@MadamBambii](https://community.gemsofwar.com/u/MadamBambii)\
**Post date:** [November 22, 2016, 1:35am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/66 "2016-11-22T01:35:10Z")

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No, it had its third trait, but it says 20% not 99% which is what I got

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**Author:** ![MadamBambii](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/madambambii/32/14230_2.png) [@MadamBambii](https://community.gemsofwar.com/u/MadamBambii)\
**Post date:** [November 22, 2016, 1:35am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/67 "2016-11-22T01:35:36Z")

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It was like ‘20% chance NOT to resurrect’

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**Author:** ![ZooKeeper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zookeeper/32/30875_2.png) [@ZooKeeper](https://community.gemsofwar.com/u/ZooKeeper)\
**Post date:** [November 22, 2016, 3:17am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/68 "2016-11-22T03:17:59Z")

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> [@yonizaf](#):
>
> Correction: you can’t stun “spawn on this troop’s death”, but there is no reason why you can’t stun Gate Guardian (which is “spawn on an ally’s death”) and prevent it from triggering on another troop’s death. At the very least, it can be used as a partial solution against full Kerberos teams.

Speaking about stun, I just fought 3x Kerberos - Forest Guardian team with EK-Mab deck. All kerberos were stunned, and I killed them all at same time using Mab mana burn. However Gate Guardian still triggered on 1 Kerberos and 1 warg was summoned.

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/b/b41bb2bb89b66e523a1ef55794d9b95903aeabf6.png)

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [November 22, 2016, 6:51am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/69 "2016-11-22T06:51:19Z")

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> [@ZooKeeper](#):
>
> Speaking about stun, I just fought 3x Kerberos - Forest Guardian team with EK-Mab deck. All kerberos were stunned, and I killed them all at same time using Mab mana burn. However Gate Guardian still triggered on 1 Kerberos and 1 warg was summoned.

That’s normal, because each Kerberos still has a chance to summon on his own death. What you avoid with stun is of all of them having a a chance to trigger on each death. So it’s 25% x4 instead of 25% x10.

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [November 22, 2016, 7:09am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/70 "2016-11-22T07:09:13Z")

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> [@MadamBambii](#):
>
> No, it had its third trait, but it says 20% not 99% which is what I got

You quoted Nimhain above saying a bug was fixed where Warg would resurrect **without** his trait, and you said it wasn’t fixed. Now it turns out you’re not even talking about the same bug, because your Wargs **were** traited.

Instead of being cryptic, it helps when giving as much details as possible when reporting a bug, otherwise your report is not helpful and generally pointless. In your case, it looks like you were trying to give as little details as possible.

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**Author:** ![MadamBambii](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/madambambii/32/14230_2.png) [@MadamBambii](https://community.gemsofwar.com/u/MadamBambii)\
**Post date:** [November 22, 2016, 7:28am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/71 "2016-11-22T07:28:29Z")

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I never said it didn’t have the 3rd traits.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [November 22, 2016, 7:29am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/72 "2016-11-22T07:29:04Z")

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I have not had issues with warg, am i the only one?

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [November 22, 2016, 7:31am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/73 "2016-11-22T07:31:30Z")

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Yes. They coded it specially so it doesn’t affect you, specifically.

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [November 22, 2016, 7:33am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/74 "2016-11-22T07:33:12Z")

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> [@MadamBambii](#):
>
> I never said it didn’t have the 3rd traits.

You never said it did, either. But you did reply to a post that was specifically about untraited Wargs, claiming that bug wasn’t fixed.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [November 22, 2016, 7:35am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/75 "2016-11-22T07:35:55Z")

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> [@Lyya](#):
>
> Yes. They coded it specially so it doesn’t affect you, specifically.

I was wondering if the issue affects everyone or is a bug that only affects different people. It isn’t like they coded it on purpose to act the way it is acting. If it is a bug and only affects a small or medium group of people and i m not in that group, then I have no way to help or i am the confirmation that it is fixed and another issue has arisen.

Unless you were being sarcastic, which i have no way of knowing because internet.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [November 22, 2016, 7:38am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/76 "2016-11-22T07:38:01Z")

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> [@killerman3333](#):
>
> Unless you were being sarcastic

You think?

> [@killerman3333](#):
>
> i have no way of knowing because internet

… give me strength…

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [November 22, 2016, 7:38am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/77 "2016-11-22T07:38:58Z")

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> [@Jainus](#):
>
> … give me strength…

> [@Jainus](#):
>
> You think?

Is this sarcasm or are you serious?

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**Author:** ![ZooKeeper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zookeeper/32/30875_2.png) [@ZooKeeper](https://community.gemsofwar.com/u/ZooKeeper)\
**Post date:** [November 22, 2016, 7:59am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/78 "2016-11-22T07:59:50Z")

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> [@yonizaf](#):
>
> That’s normal

If by normal you mean IK-like normal, then okay. It just doesn’t make any sense to leave that IK problem unaddressed for months and then introduce new troops with the similar bug. I wonder if they have someone or a team dedicated as beta tester before they release any new troops / content. Or this is their method, release them then wait for us to respond. I know they’re small team and very busy with new content every week that doesn’t give them enough time to fix already existed and known bug. My concern is if they keep releasing new content without fixing known and existed bug, chance are problem like this will probably reoccurring in the future. Just my 2 cents.

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [November 22, 2016, 8:11am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/79 "2016-11-22T08:11:53Z")

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Yes, normal as in “a long-exising bug” normal. I never said it was ok. The devs know about it, they know why it’s happening, they didn’t fix it because it was “too hard” and not worth the effort.

Who knows, maybe now they will finally decide it’s worth the effort and finally fix it.

(just to be clear, I am talking about the bug where stunned troops on-death traits trigger after death)

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**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [November 22, 2016, 9:11am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/80 "2016-11-22T09:11:41Z")

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> [@killerman3333](#):
>
> > [@Jainus](#):
> >
> > … give me strength…
> > 
> > You think?
> 
> Is this sarcasm or are you serious?

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/a/a30da674f4b17618464f2d724d73f5fca54c0e54.png)

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<div class="post-metadata">

**Author:** ![MadamBambii](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/madambambii/32/14230_2.png) [@MadamBambii](https://community.gemsofwar.com/u/MadamBambii)\
**Post date:** [November 22, 2016, 9:51am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/81 "2016-11-22T09:51:54Z")

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> [@yonizaf](#):
>
> You never said it did, either. But you did reply to a post that was specifically about untraited Wargs, claiming that bug

Because I had heard from guild mates that they had a similar issue. Not even sure why you’re picking this apart. Regardless of what I said, it’s all true.

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