# Maugrim Woods Kingdom Rework... Rework

**URL:** https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587
**Category:** Official News
**Created:** [November 21, 2016, 6:36am UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587 "2016-11-21T06:36:45Z")
**Posts on this page:** 20
**Page:** 3

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### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [November 21, 2016, 8:03pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/41 "2016-11-21T20:03:47Z")

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> [@KrudlerTheHorse](#):
>
> Yes I know I can use Stun teams

Can’t stun spawn-on-death traits, remember?

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### Author: ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)
#### Post date: [November 21, 2016, 8:13pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/42 "2016-11-21T20:13:32Z")

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Correction: you can’t stun “spawn on this troop’s death”, but there is no reason why you can’t stun Gate Guardian (which is “spawn on an ally’s death”) and prevent it from triggering on another troop’s death. At the very least, it can be used as a partial solution against full Kerberos teams.

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### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [November 21, 2016, 8:14pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/43 "2016-11-21T20:14:23Z")

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Ah, good catch. So you can use Stun to deal with Kerberos, but not Warg.

Does Kerberos summon Wargs even upon his own death? If so, that condition will still be Stun-resistant.

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### Author: ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)
#### Post date: [November 21, 2016, 8:19pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/44 "2016-11-21T20:19:15Z")

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Either way do we really want to rely on stun for another possible meta threat? Are we not actively looking for reasons to use mantibore less and not more often?

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### Author: ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)
#### Post date: [November 21, 2016, 8:19pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/45 "2016-11-21T20:19:40Z")

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Sounds like the frigging Waltons! G’night Jon-boy  
😀😀

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### Author: ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)
#### Post date: [November 21, 2016, 8:20pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/46 "2016-11-21T20:20:23Z")

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Not sure if a stunned troop will also have their ghost traits stunned. For example, if Kerberos dies in slot 1, spawns Warg, Warg picks up dead Kerberos trait from bug, Warg stunned… does the Gate Guardian still trigger?

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### Author: ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)
#### Post date: [November 21, 2016, 8:24pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/47 "2016-11-21T20:24:33Z")

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> [@Gouki](#):
>
> do we really want to rely on stun for another possible meta threat?

There is obviously a bug at play here, and we’re waiting for it to get fixed. In the meantime, having some means to deal with the problem is most certainly better than nothing.

> [@Rasper](#):
>
> Not sure if a stunned troop will also have their ghost traits stunned.

There is always room for experimentation. It’s quite possible, for example, that if the overlaying troop is stunned, the ghost troop behind it will also be stunned. If we don’t at least test it, we may never know.

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### Author: ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)
#### Post date: [November 21, 2016, 8:47pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/48 "2016-11-21T20:47:40Z")

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If my memory isn’t wrong:  
I played a bit with purple imp. Imp transformed enemy famine into a wraith. Famine traits still goes off. When EK stunned wraith above famine trait continues to happen.  
I’m not 100% sure but I think it happend like this when I did it in the past.  
EDIT and famine wasn’t stunned when it got transformed.

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### Author: ![MadamBambii](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/madambambii/32/14230_2.png) [@MadamBambii](https://community.gemsofwar.com/u/MadamBambii)
#### Post date: [November 21, 2016, 9:07pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/49 "2016-11-21T21:07:36Z")

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> [@Nimhain](#):
>
> - Fixed the issue which caused him to keep able to summon himself even if he didn’t have traits unlocked.

No you didn’t

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### Author: ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)
#### Post date: [November 21, 2016, 9:13pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/50 "2016-11-21T21:13:04Z")

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They probably did, it’s not the Warg summoning itself it’s Kerberos.

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### Author: ![Clinc](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/clinc/32/10115_2.png) [@Clinc](https://community.gemsofwar.com/u/Clinc)
#### Post date: [November 21, 2016, 9:17pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/51 "2016-11-21T21:17:56Z")

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![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/1/19b537cbccf5c368adb26abbedb3ca7019cef6c8.jpg)

Took me good 5 minutes to defeat the invisible Kerberos that respawned the Warg 5 times in a row…  
Don Boba pls.

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### Author: ![brandonwiker](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/brandonwiker/32/14837_2.png) [@brandonwiker](https://community.gemsofwar.com/u/brandonwiker)
#### Post date: [November 21, 2016, 9:35pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/52 "2016-11-21T21:35:38Z")

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Emporer Khorvash boom problem solved.

But seriously, does/could EK stop this stuff with stuns?

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### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [November 21, 2016, 9:36pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/53 "2016-11-21T21:36:27Z")

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We just discussed this. Look up the thread by about ten posts.

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### Author: ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)
#### Post date: [November 21, 2016, 9:36pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/54 "2016-11-21T21:36:39Z")

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> [@Clinc](#):
>
> Don Boba pls.

I said its kerberos summoning them not Wargs. Wargs were fixed. Kerberos wasn’t.

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### Author: ![Clinc](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/clinc/32/10115_2.png) [@Clinc](https://community.gemsofwar.com/u/Clinc)
#### Post date: [November 21, 2016, 9:43pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/55 "2016-11-21T21:43:20Z")

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I’m not saying the other way around, I mentioned you because it was your team! Don’t do this to the poor souls out there.  
Don’t abuse the bugs \>.\> it’s not fun.

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### Author: ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)
#### Post date: [November 21, 2016, 9:44pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/56 "2016-11-21T21:44:44Z")

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Funny part is I made that team on Sunday evening as soon as Kerberos got his new trait xD  
So I wasn’t even aware of the bug at that point.

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### Author: ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)
#### Post date: [November 21, 2016, 10:25pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/57 "2016-11-21T22:25:17Z")

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@Nimhain  
This was recorded after your post that the issue has been patched:

[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/b/ab553807e98b2688c63db93f1d2637a2b7e292eb.jpeg "Gems of War: Whack-a-Warg") ](https://www.youtube.com/watch?v=s0jiX9uv-jU)

Without even running into the “ghost troop” issue, its still pretty clear that the dead Kerberos are able to trigger gate guardian.

It was actually a fun fight… ONE time.

Perhaps we could just get the old Gate Guardian back in the meantime? I like that one better anyways (though I might be the only one).

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### Author: ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)
#### Post date: [November 21, 2016, 10:29pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/59 "2016-11-21T22:29:45Z")

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I was referring to [this](http://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/8) post.

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### Author: ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)
#### Post date: [November 21, 2016, 10:59pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/60 "2016-11-21T22:59:00Z")

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Oh my bad, I withdraw what I said.

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### Author: ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)
#### Post date: [November 21, 2016, 11:05pm UTC](https://community.gemsofwar.com/t/maugrim-woods-kingdom-rework-rework/15587/61 "2016-11-21T23:05:00Z")

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As far as i could tell there were overall 3 gate guardian summons by dead Kerberi in this video with one of it being backed up by a living one, which would have resulted in the warg summon anyway.  
So this ~7 Minute fight had just two warg summon more than was actually intended if the traits were 100% fixed.  
This is not far away from how these troops are actually supposed to perform…

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