# Match Condition: Draw

**URL:** <https://community.gemsofwar.com/t/match-condition-draw/5064>\
**Category:** Feature Requests and Game feedback\
**Created:** [March 31, 2016, 2:20pm UTC](https://community.gemsofwar.com/t/match-condition-draw/5064 "2016-03-31T14:20:36Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [March 31, 2016, 2:20pm UTC](https://community.gemsofwar.com/t/match-condition-draw/5064/1 "2016-03-31T14:20:36Z")

</div>

As you look into the PvP rework, consider adding a draw condition after some number of turns.

I have had several matches I’ve had to retreat from, because both teams are down to one troop that cannot kill the other troop.

I hate having to take a lose just because I am a human and see the mutual lock, and need to move on with life, while the AI has no such time constraints.

---

<div class="post-metadata">

**Author:** ![CSZ](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/csz/32/4784_2.png) [@CSZ](https://community.gemsofwar.com/u/CSZ)\
**Post date:** [March 31, 2016, 2:33pm UTC](https://community.gemsofwar.com/t/match-condition-draw/5064/2 "2016-03-31T14:33:15Z")

</div>

Does that mean both troops have a no damage dealing spell and 0 Attack? I never came across such a situation.

---

<div class="post-metadata">

**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [March 31, 2016, 2:57pm UTC](https://community.gemsofwar.com/t/match-condition-draw/5064/3 "2016-03-31T14:57:06Z")

</div>

> [@CSZ](#):
>
> Does that mean both troops have a no damage dealing spell and 0 Attack? I never came across such a situation.

It’s more a case where both troops have a heal or gain life spell, where the heal or gain life spell greatly out paces any damage dealt.

So like Celestia Vs Celestia, Mercy, etc.

---

<div class="post-metadata">

**Author:** ![GemsCollector](https://avatars.discourse-cdn.com/v4/letter/g/b4bc9f/32.png) [@GemsCollector](https://community.gemsofwar.com/u/GemsCollector)\
**Post date:** [March 31, 2016, 5:09pm UTC](https://community.gemsofwar.com/t/match-condition-draw/5064/4 "2016-03-31T17:09:19Z")

</div>

I can also think about another scenario, both sides getting whipped out at the same time - the most obvious example is a Berserker with 1 or 2 life killing the opposing troop with his spell, both being the last one on their side of course. I don’t know what happens right now in such case, as I never was in such a situation.

---

<div class="post-metadata">

**Author:** ![CSZ](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/csz/32/4784_2.png) [@CSZ](https://community.gemsofwar.com/u/CSZ)\
**Post date:** [March 31, 2016, 5:22pm UTC](https://community.gemsofwar.com/t/match-condition-draw/5064/5 "2016-03-31T17:22:53Z")

</div>

If you draw with the Berserker, you will lose.
