# Make Shoctopus a Green/Yellow exploder!

**URL:** <https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652>\
**Category:** Feature Requests and Game feedback\
**Created:** [May 16, 2018, 12:48pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652 "2018-05-16T12:48:04Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [May 16, 2018, 12:48pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/1 "2018-05-16T12:48:05Z")

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At least he would be 10 times more useful than he is now.

**Mana cost 12 (Green/Yellow)**  
Explode 12 random gems. Stun 2 random enemy troops.

Trait rework:  
Change his Armored trait to Stoneskin, so he can be a better front troop.

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**Author:** ![BilboBaghead](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/bilbobaghead/32/48335_2.png) [@BilboBaghead](https://community.gemsofwar.com/u/BilboBaghead)\
**Post date:** [May 16, 2018, 1:23pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/2 "2018-05-16T13:23:50Z")

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This game does not need any more exploders.

It’s not about matching gems anymore, it’s became about exploding the board…

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [May 16, 2018, 1:31pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/3 "2018-05-16T13:31:18Z")

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You’ll be happy to know they have more Exploders coming.

In the meantime, I’m still waiting for a decent Green Exploder. Worldbreaker is too pricey and Captain Skullbeard is functional. Need another alternative besides the popular Green/Blue combination.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [May 16, 2018, 1:43pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/4 "2018-05-16T13:43:50Z")

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> [@Eika](#):
>
> At least he would be 10 times more useful than he is now.

Also lower the spell cost to 1 mana and give him 100% chance to revive on dying, that would make him even more useful.

Shoctopus feels fine to me the way he currently is, situationally useful, neither a Tau nor a Fizzbang. I don’t really see why the troop the community designed should suddenly get a complete rework.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [May 16, 2018, 1:45pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/5 "2018-05-16T13:45:59Z")

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> [@TheIdleOne](#):
>
> In the meantime, I’m still waiting for a decent Green Exploder. Worldbreaker is too pricey and Captain Skullbeard is functional. Need another alternative besides the popular Green/Blue combination.

I totally agree with this, well said.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [May 16, 2018, 2:53pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/6 "2018-05-16T14:53:25Z")

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…

We spent _how long_ designing Shocktopus? He isn’t going to get fundamentally changed.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [May 16, 2018, 3:20pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/7 "2018-05-16T15:20:01Z")

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> [@Shimrra](#):
>
> He isn’t going to get fundamentally changed.

Ah, thank you so much for the clarification. Now we can move on. 🙂

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**Author:** ![Casper1875](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/casper1875/32/21441_2.png) [@Casper1875](https://community.gemsofwar.com/u/Casper1875)\
**Post date:** [May 16, 2018, 5:11pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/8 "2018-05-16T17:11:19Z")

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Green exploder? Bogstrider 👍🏻

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [May 16, 2018, 5:47pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/9 "2018-05-16T17:47:53Z")

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Love Bogstrider, but that destroys gems. Not quite the same.

Love it more than Marilith at least.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [May 16, 2018, 5:49pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/10 "2018-05-16T17:49:24Z")

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> [@TheIdleOne](#):
>
> Worldbreaker is too pricey

An exploder not auto-refilling himself everytime, ah yeah the dream.  
Honestly though Worldbreaker is good.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [May 16, 2018, 5:50pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/11 "2018-05-16T17:50:48Z")

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I’m with @shimrra on this. How daft does it seem if the devs rewire what the community ‘designed’.

And the proposed rework just stuffs some desirable exploding into a gap that really doesn’t need filling, if you ask me.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [May 16, 2018, 6:10pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/12 "2018-05-16T18:10:56Z")

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Worldbreaker is good as a damage source.

I don’t care that its not auto-refilling itself each time it explodes. As a primary function of exploding, 32 mana takes way too long.

I like Valraven, even though it can run away. I’m having a hard time finding the right place for it, but functionally it works.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [May 16, 2018, 6:25pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/13 "2018-05-16T18:25:19Z")

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Cool… though I think Valraven was put in to annoy us as an enemy, not for us to actually try to use…

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [May 16, 2018, 6:34pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/14 "2018-05-16T18:34:58Z")

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If the AI would mimic my reaction to an enemy Valraven disappearing on cast in events, i’d play him.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [May 16, 2018, 7:16pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/15 "2018-05-16T19:16:19Z")

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I’d play it in such a way that it can explode once or twice, then have a summoner fill in the open slot with something you’d actually want.

On defense, same principal, but Id have it replace a troop I’m already using in my 23 other slots in Guild Wars. Haven’t found a team I liked yet, but the possibility is there. Problem is mine is rare, so I’m losing a lot of stat points.

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**Author:** ![Casper1875](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/casper1875/32/21441_2.png) [@Casper1875](https://community.gemsofwar.com/u/Casper1875)\
**Post date:** [May 16, 2018, 7:46pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/16 "2018-05-16T19:46:51Z")

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Guaranteed mana of your choice though, which can be better than a random exploder…

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [May 16, 2018, 10:22pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/17 "2018-05-16T22:22:57Z")

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Actually, Bogstrider and Marilith are both destroy random gems troops. They have their good and bad moments. I should know, I use Bogstrider a lot. There’s no predictability to them, so many times you’ll end up taking a skull to the face from the enemy for your cast.

Shocktopus has guaranteed mana of your choice on destroy, but that’s only 8 gems.

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**Author:** ![Casper1875](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/casper1875/32/21441_2.png) [@Casper1875](https://community.gemsofwar.com/u/Casper1875)\
**Post date:** [May 17, 2018, 6:14pm UTC](https://community.gemsofwar.com/t/make-shoctopus-a-green-yellow-exploder/39652/18 "2018-05-17T18:14:51Z")

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Fair enough, I don’t tend to use it except occasionally on defence 👍🏻
