# Major problem in the Tower of Doom

**URL:** <https://community.gemsofwar.com/t/major-problem-in-the-tower-of-doom/50743>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [January 6, 2019, 9:55am UTC](https://community.gemsofwar.com/t/major-problem-in-the-tower-of-doom/50743 "2019-01-06T09:55:19Z")\
**Posts on this page:** 1\
**Showing post:** 76

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**Author:** ![Cyrup](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cyrup/32/50181_2.png) [@Cyrup](https://community.gemsofwar.com/u/Cyrup)\
**Post date:** [January 7, 2019, 4:02am UTC](https://community.gemsofwar.com/t/major-problem-in-the-tower-of-doom/50743/76 "2019-01-07T04:02:01Z")

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This is working as intended. Due to the way it is designed Guild Wars is more competitive. Guild Wars is also inherently _different_ in the back-end and it structured very differently to the other live events. Technically, it becomes complicated to feasibly allow someone to join a Guild War mid-week vs a live event. Additionally, the other events are focused on Guild participation and cooperation so the natural inclination is that a player can join and contribute where possible. I would think the exploitation risk is also contrasted by the fact that leaving a Guild at all comes at cost of Trophies, Seals and other contributions to the entire Guild.

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_[View the full topic](https://community.gemsofwar.com/t/major-problem-in-the-tower-of-doom/50743)._
