# Lycanthropy, what the game needed

**URL:** <https://community.gemsofwar.com/t/lycanthropy-what-the-game-needed/70311>\
**Category:** Uncategorized\
**Created:** [May 30, 2021, 11:47am UTC](https://community.gemsofwar.com/t/lycanthropy-what-the-game-needed/70311 "2021-05-30T11:47:08Z")\
**Posts on this page:** 1\
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**Author:** ![EraserParticles](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eraserparticles/32/62373_2.png) [@EraserParticles](https://community.gemsofwar.com/u/EraserParticles)\
**Post date:** [May 30, 2021, 11:47am UTC](https://community.gemsofwar.com/t/lycanthropy-what-the-game-needed/70311/1 "2021-05-30T11:47:08Z")

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Weapon reworks? Waste of time, weapons are stupid and nobody uses them.

Access to forge scrolls after 4 completed campaigns after stating “we have a plan for that” directly to the community? Why on Earth would anyone want to upgrade doomed weapons? They’re _DOOMED_, that’s a bad word.

New, interesting areas to explore and create kingdom mechanics for? Dumb, there’s already a lot of places and that would be hard.

A double negative casino mechanic to add to the already painful RNG? Now we’re talking!

Thanks for giving me the final reason to quit and sorry to everybody I ever argued with who spoke poorly of the devs and their decisions, I was clearly in the wrong defending them 🙂

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