# Lycanthropy, the why and the moving forward

**URL:** <https://community.gemsofwar.com/t/lycanthropy-the-why-and-the-moving-forward/70246>\
**Category:** Official News\
**Created:** [May 28, 2021, 1:16am UTC](https://community.gemsofwar.com/t/lycanthropy-the-why-and-the-moving-forward/70246 "2021-05-28T01:16:04Z")\
**Posts on this page:** 1\
**Showing post:** 46

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**Author:** ![Snooj](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/snooj/32/65852_2.png) [@Snooj](https://community.gemsofwar.com/u/Snooj)\
**Post date:** [May 28, 2021, 2:00pm UTC](https://community.gemsofwar.com/t/lycanthropy-the-why-and-the-moving-forward/70246/46 "2021-05-28T14:00:34Z")

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> [@Saltypatra](#):
>
> Moving forward it is our intention to have Lycanthropy behave more like “transform” so a few changes will be coming to it with our next major update. Our post talking about Lycanthropy let that out of the bag a little early, and we apologise for any confusion.
> 
> This means that in the future Lycanthropy will behave like transform and when the troop lycanthropes (yes that’s what we are going with) they will be at the same level as a troop that was transformed, which is half of the original troop. Also, the issue where lycanthroped Valravens and Gnomes don’t give sigils or loot will be rectified at the same time.

Yay! Thank you!

Thank you for the words lycanthropes and lycanthroped. I wasnt sure if these are words, but now its official. Yesterday was painful avoiding the word transform 🤣

> [@Saltypatra](#):
>
> Unfortunately, Lycanthropy had a few issues on release, and for that we apologize; we’re updating our test plans here to better catch future issues like this in new features.

Taken from the OP, this is awesome.

I am a concerned though given the bug reports labelled not a bug. For example, a few hours after this post, you marked this bug as not a bug:

> [@\[NOT A BUG BUT PASSED ON AS A QOL SUGGESTION\] Lycanthropy on gnomes not giving rewards](https://community.gemsofwar.com/t/not-a-bug-but-passed-on-as-a-qol-suggestion-lycanthropy-on-gnomes-not-giving-rewards/70256/):
>
> Platform, device version and operating system: N/A Screenshot or image: I don’t have any. I trust the community on this so am forwarding it here. I am not spending time to test. What you were expecting to happen, and what actually happened: Gnomes, when transformed then killed and battle won, still provide awesome loot. However, gnomes made into beasts via lycanthropy then killed and battle won, do not. For example, a pet gnome made into a beast via lycanthropy will not start a pet rescue, …

Improving testing is awesome, but if bugs get treated as non bugs / QoL enhancements, then that improvement doesn’t include fixing bugs and there isn’t much change.

> [@Madd\_Hurricane](#):
>
> Next major update as in 5.6? That is too long to wait, considering that major updates generally release once every 2-3 months. Any chance we could get a 5.5.5 update with this fix included in it? Please?

I hope the lycanthropy bugs are being prioritized so that the fixes are coming ASAP. I imagine fixing all the bugs takes time and even throwing all resources at it can’t fix it soon enough.

Part of me wants to suggest removing Lycanthropy from the game again until it is fixed, but that ship has sailed given the current campaign story. If this was possible to fix soon, it should, as the current campaign is so broken and needs addressing. But, being realistic, I dont see it happening.

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