# Little Sneak Peek for the 3.1 Console Update

**URL:** <https://community.gemsofwar.com/t/little-sneak-peek-for-the-3-1-console-update/28910>\
**Category:** Official News\
**Created:** [August 14, 2017, 2:17am UTC](https://community.gemsofwar.com/t/little-sneak-peek-for-the-3-1-console-update/28910 "2017-08-14T02:17:31Z")\
**Posts on this page:** 1\
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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [August 14, 2017, 2:17am UTC](https://community.gemsofwar.com/t/little-sneak-peek-for-the-3-1-console-update/28910/1 "2017-08-14T02:17:31Z")

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I’ve been speaking to the illustrious @Nimhain this morning and I have some news for you all.

With the next update on console, 3,1 (which will be out this month! Fingers crossed!) we are hoping to implement a world file similar to PC/Mobile. With this, we should be able to make server side fixes without waiting for a major update. This will mean that the console version of the game will be able to be updated more frequently, the same way the PC/Mobile version is.

This means no more events being delayed because due to last minutes troop balance issues (allowing Consoles + PC/ Mobile to start synced up once we get there). It also means console players won’t have to wait until the next update to get any balance changes we make.

What are the limitations, you’re asking? Well, we still won’t be able to make any major changes, they will always need a client update to address. But, we will be doing server side fixes like we do PC/Mobile which will keep everything more easily balanced and running smoothly.

So, what does this mean for all of you? Quicker fixes! More updates! All the good things!

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_[View the full topic](https://community.gemsofwar.com/t/little-sneak-peek-for-the-3-1-console-update/28910)._
