# Little idea for treasure maps

**URL:** <https://community.gemsofwar.com/t/little-idea-for-treasure-maps/27046>\
**Category:** Uncategorized\
**Created:** [July 7, 2017, 9:57am UTC](https://community.gemsofwar.com/t/little-idea-for-treasure-maps/27046 "2017-07-07T09:57:28Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Itsugo666](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/itsugo666/32/27425_2.png) [@Itsugo666](https://community.gemsofwar.com/u/Itsugo666)\
**Post date:** [July 7, 2017, 9:57am UTC](https://community.gemsofwar.com/t/little-idea-for-treasure-maps/27046/1 "2017-07-07T09:57:28Z")

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I have a suggestion to increase the interest of the players to the treasure maps. Due to the fact that a single map takes a long time (from 1 to 100 minutes), and because of this maps are stored and used very rarely (I have 800+ maps , and just don’t have as much time)…  
I propose to introduce the use of multiple maps at once, and multiplier rewards for each subsequent for example 0.7 (if you bet 5 maps , then the reward after will be 1+4x0.7 = 3.8 multiplier) and most importantly!!! to make the multiplier decrease from the number of maps for example is 0.7 (if you bet the same 5 maps , then the initial number of moves you have is reduced by 5x0.7=3.5 … instead of starting 12 moves the player who has bet 5 maps , starting with 9 moves) it is needed to make collecting high rewards more complex if you use several maps at once, to get a multiplier.  
and do not forget to put a limit on the number of maps on the basis that the number of initial moves cannot drop below 1. (on event points multiplier should not apply)

I hope my point is clear and you take to consider…  
help in translation - Yandex translator =)

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**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [July 7, 2017, 10:24am UTC](https://community.gemsofwar.com/t/little-idea-for-treasure-maps/27046/2 "2017-07-07T10:24:00Z")

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This has been suggested at least 10 times in the past, and thats not exaggerated.

Its a good idea of course, like the pervious were too and i support it like i supported the previous ones.

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**Author:** ![Itsugo666](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/itsugo666/32/27425_2.png) [@Itsugo666](https://community.gemsofwar.com/u/Itsugo666)\
**Post date:** [July 7, 2017, 12:41pm UTC](https://community.gemsofwar.com/t/little-idea-for-treasure-maps/27046/3 "2017-07-07T12:41:02Z")

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glad to hear that))

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**Author:** ![Courtenay](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/courtenay/32/25096_2.png) [@Courtenay](https://community.gemsofwar.com/u/Courtenay)\
**Post date:** [July 7, 2017, 1:15pm UTC](https://community.gemsofwar.com/t/little-idea-for-treasure-maps/27046/4 "2017-07-07T13:15:54Z")

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My suggestion was to make the multiplier the square root of the number of maps spent. The point was to make the gain non-linear; the more maps, the less benefit to each additional map.

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**Author:** ![Itsugo666](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/itsugo666/32/27425_2.png) [@Itsugo666](https://community.gemsofwar.com/u/Itsugo666)\
**Post date:** [July 7, 2017, 6:14pm UTC](https://community.gemsofwar.com/t/little-idea-for-treasure-maps/27046/5 "2017-07-07T18:14:32Z")

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yea. I was thinking about a similar formula, and this has led for example, but square root not suitable for downside moves, so I brought this formula))

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [July 7, 2017, 7:00pm UTC](https://community.gemsofwar.com/t/little-idea-for-treasure-maps/27046/6 "2017-07-07T19:00:50Z")

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@DonBoba might be underestimating the suggestion count 😉.

Its a good suggestion, just so you know the developers have avoided multipliers for the rewards in TH for good reason. Many players have thousands if not tens of thousands of Maps.

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**Author:** ![smilinsam](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smilinsam/32/27601_2.png) [@smilinsam](https://community.gemsofwar.com/u/smilinsam)\
**Post date:** [July 8, 2017, 12:26am UTC](https://community.gemsofwar.com/t/little-idea-for-treasure-maps/27046/7 "2017-07-08T00:26:54Z")

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Great idea and also have weekly leader boards for number of turns
