# Lionprince bugged

**URL:** <https://community.gemsofwar.com/t/lionprince-bugged/16122>\
**Category:** Support\
**Created:** [December 3, 2016, 10:04am UTC](https://community.gemsofwar.com/t/lionprince-bugged/16122 "2016-12-03T10:04:49Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![wskill](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wskill/32/1119_2.png) [@wskill](https://community.gemsofwar.com/u/wskill)\
**Post date:** [December 3, 2016, 10:04am UTC](https://community.gemsofwar.com/t/lionprince-bugged/16122/1 "2016-12-03T10:04:49Z")

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Lion prince will hit same troop twice if row skulls kill a troop, will hit thin air (Only once) when 1 opponent card remains.

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**Author:** ![Hairlock](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hairlock/32/15177_2.png) [@Hairlock](https://community.gemsofwar.com/u/Hairlock)\
**Post date:** [December 3, 2016, 2:24pm UTC](https://community.gemsofwar.com/t/lionprince-bugged/16122/2 "2016-12-03T14:24:41Z")

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I can confirm this bug on the PS4. If a unit has an ability that targets two enemies (Druid, Knight Coronet, etc.) with one troop left they will hit twice. With the Lion Prince, he hits once and then you see another animation but he hits thin air.

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**Author:** ![ColonielZoland88](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/colonielzoland88/32/19387_2.png) [@ColonielZoland88](https://community.gemsofwar.com/u/ColonielZoland88)\
**Post date:** [December 3, 2016, 8:12pm UTC](https://community.gemsofwar.com/t/lionprince-bugged/16122/3 "2016-12-03T20:12:59Z")

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I got that same bug on the Xbox One version of the game.

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**Author:** ![wskill](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wskill/32/1119_2.png) [@wskill](https://community.gemsofwar.com/u/wskill)\
**Post date:** [February 26, 2017, 8:29am UTC](https://community.gemsofwar.com/t/lionprince-bugged/16122/4 "2017-02-26T08:29:30Z")

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This is still not fixed, gems devs… when will this finally be fixed? thanks.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [February 26, 2017, 8:43am UTC](https://community.gemsofwar.com/t/lionprince-bugged/16122/5 "2017-02-26T08:43:57Z")

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> [@Hairlock](#):
>
> If a unit has an ability that targets two enemies (Druid, Knight Coronet, etc.) with one troop left they will hit twice. With the Lion Prince, he hits once and then you see another animation but he hits thin air.

I don’t think this is a bug.

Khorvash, Kraken, Lion Prince all have the same design: hit the first (or last) two enemies. If one enemy remains, it can’t be the _last two_ enemies (it can’t be next to itself). So one target is lost, and only shot hits.

Druid hits two random enemies. If one enemy remains, it can be randomly picked twice, so can legit be targeted twice.

Coronet hits the first and last enemies. If one enemy remains, it is _both_ the first and last enemy, so gets targeted twice.

> [@wskill](#):
>
> Lion prince will hit same troop twice if row skulls kill a troop

This first bit (which I’ve not observed in battle) could well be a bug. As targets are picked by spells before any damage or bits resolve, I’d expect in this case the first spell shot to get lost: row skulls killed it _after_ it was picked as the first target of the two target spell. So this is odd. Not a huge issue though, and unlikely to be high on the fix list…
