# Life Drain trait, Bombot's spell

**URL:** <https://community.gemsofwar.com/t/life-drain-trait-bombots-spell/13442>\
**Category:** Support\
**Created:** [October 8, 2016, 11:41am UTC](https://community.gemsofwar.com/t/life-drain-trait-bombots-spell/13442 "2016-10-08T11:41:27Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [October 8, 2016, 11:41am UTC](https://community.gemsofwar.com/t/life-drain-trait-bombots-spell/13442/1 "2016-10-08T11:41:27Z")

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While exploring with a Bombot team, I had an enemy Wight survive both explosions. With exactly 4 life each time.

It appears that the Life Drain trait triggers after Bombot does lethal damage and self-destructs, but before the code checks for whether the enemy troop is dead.

Curiously, when I tried to use a Dwarven Slayer on a Vampire Lord, things worked exactly as expected.

Is this the intended behavior? I’m inclined to say no.

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [October 8, 2016, 12:24pm UTC](https://community.gemsofwar.com/t/life-drain-trait-bombots-spell/13442/2 "2016-10-08T12:24:34Z")

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This was a problem with Sacrificial Priest when it was first released, too. Not sure if it still is. For now, I’d recommend bringing some form of split damage to clean up.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [October 8, 2016, 12:24pm UTC](https://community.gemsofwar.com/t/life-drain-trait-bombots-spell/13442/3 "2016-10-08T12:24:37Z")

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Interesting. Could move this to support, not sure.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [October 8, 2016, 12:51pm UTC](https://community.gemsofwar.com/t/life-drain-trait-bombots-spell/13442/4 "2016-10-08T12:51:12Z")

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I thought about it, but didn’t have strong feelings either way. Figured gameplay chat would get more user response, but support might get more dev response.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [October 10, 2016, 6:40am UTC](https://community.gemsofwar.com/t/life-drain-trait-bombots-spell/13442/5 "2016-10-10T06:40:46Z")

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…Devs? @nimhain? Can anyone reproduce this?

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**Author:** ![Nimhain](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nimhain/32/47049_2.png) [@Nimhain](https://community.gemsofwar.com/u/Nimhain)\
**Post date:** [October 10, 2016, 6:48am UTC](https://community.gemsofwar.com/t/life-drain-trait-bombots-spell/13442/6 "2016-10-10T06:48:06Z")

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We are aware of players seeing this.

We want to look at how the game is handling the order of resolution of effects. It will require a Client update but we don’t have an ETA at this stage.
