# Life Drain occurs after troop is actually dead

**URL:** <https://community.gemsofwar.com/t/life-drain-occurs-after-troop-is-actually-dead/22162>\
**Category:** Support\
**Created:** [April 3, 2017, 6:26pm UTC](https://community.gemsofwar.com/t/life-drain-occurs-after-troop-is-actually-dead/22162 "2017-04-03T18:26:40Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [April 4, 2017, 12:33am UTC](https://community.gemsofwar.com/t/life-drain-occurs-after-troop-is-actually-dead/22162/2 "2017-04-04T00:33:07Z")

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Yup this is a known bug with Bombot (or any troop that kills itself) and Life Drain. Check out some of our discussion here on it:

> [@Life Drain bug - premature damage reduction](http://community.gemsofwar.com/t/life-drain-bug-premature-damage-reduction/19233):
>
> What you were expecting to happen, and what actually happened? When killing an enemy with the life drain trait via a spell that kills your own troop (ie Sacrificial Priest, Bombot), the troop with life drain will resurrect itself with 4 health after taking lethal damage, even if the lethal damage was above starting life + 4. Troops should not resurrect themselves. EDIT: I now believe this is a case of damage being reduced prematurely. All damage should be applied and any overkill should onl…

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_[View the full topic](https://community.gemsofwar.com/t/life-drain-occurs-after-troop-is-actually-dead/22162)._
