# Life and Death nerf needed urgently

**URL:** <https://community.gemsofwar.com/t/life-and-death-nerf-needed-urgently/62742>\
**Category:** Feature Requests and Game feedback\
**Created:** [April 11, 2020, 3:16am UTC](https://community.gemsofwar.com/t/life-and-death-nerf-needed-urgently/62742 "2020-04-11T03:16:25Z")\
**Posts on this page:** 1\
**Showing post:** 27

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**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [April 12, 2020, 2:36pm UTC](https://community.gemsofwar.com/t/life-and-death-nerf-needed-urgently/62742/27 "2020-04-12T14:36:44Z")

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> [@Micio](#):
>
> Wow dude, are so funny those talking about “strategy” and “no luck” in this “game”.

Yeah, this is kind of how I feel.

Yesterday I had my first 3-2 GW in a long time. The first opponent had a Gobtruffle + Norbert’s Turnip team. For both losses, the opponent’s turn 2 involved 8+ free turns that left me with a completely ruined team, often with 2 deaths. The 3 wins were against 2 Gobtruffle teams. I won in 5-8 turns.

The difference wasn’t strategy. Both teams on the table favored very lopsided results. I got unlucky the first two times. This kind of reliance on high-variance strategies permeates GW.

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