# Leveling Bug - Level 300, 6x50 Gem Colors, Green one 49 instead

**URL:** <https://community.gemsofwar.com/t/leveling-bug-level-300-6x50-gem-colors-green-one-49-instead/44448>\
**Category:** Support\
**Created:** [August 21, 2018, 11:50pm UTC](https://community.gemsofwar.com/t/leveling-bug-level-300-6x50-gem-colors-green-one-49-instead/44448 "2018-08-21T23:50:29Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)\
**Post date:** [August 21, 2018, 11:50pm UTC](https://community.gemsofwar.com/t/leveling-bug-level-300-6x50-gem-colors-green-one-49-instead/44448/1 "2018-08-21T23:50:29Z")

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What happened?  
When I reached Level 300, I saw the statistical screen for the Level up, all 6 Mana Colors were set at 50 points, I think that I selected the yellow one from 49 to 50, but I am not sure. It could have been a green one instead.  
When I checked the Hero’s screen a few moments later, I noticed that the amount of Green Mana colour is 49 instead of 50.

How to replicate this bug?  
Reach Level 300 with the Warlord class.

Presented evidence: Yes, with a forum post here and on Steam.  
I have some evidence, when it first happened, I posted it on Steam. A video is also there.

Video:

[![]( " - YouTube") ](https://www.youtube.com/watch?v=LDIYFtpGz-A)

Steam Forum post:

> **[A strange bug! :: Gems of War General Discussions](https://steamcommunity.com/app/329110/discussions/0/1734336452575308781/)**
>
> When I reached level 300, I had 6 categories with 50 power for each color gem displayed. However, when I checked my Hero profile, I got all 50 power for each color, except for the green one, which is 49 even though it was 50 in the levelling screen....

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**Author:** ![noob](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/noob/32/54823_2.png) [@noob](https://community.gemsofwar.com/u/noob)\
**Post date:** [August 21, 2018, 11:54pm UTC](https://community.gemsofwar.com/t/leveling-bug-level-300-6x50-gem-colors-green-one-49-instead/44448/2 "2018-08-21T23:54:33Z")

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I think its because you start off with 0 masteries at level 1. So at level 300 you gain 299 points which is 50x5+49

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**Author:** ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)\
**Post date:** [August 22, 2018, 12:02am UTC](https://community.gemsofwar.com/t/leveling-bug-level-300-6x50-gem-colors-green-one-49-instead/44448/3 "2018-08-22T00:02:36Z")

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Well, the Hero’s Level Up screen had all 6 Mana colors at 50, because I always wanted to have an even distribution, I mean, when I selected the one with 49 to 50. If your assumption would be correct, then it would have to show 48 instead of 49 for one mana colors. I do not know for sure.

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**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [August 22, 2018, 5:06am UTC](https://community.gemsofwar.com/t/leveling-bug-level-300-6x50-gem-colors-green-one-49-instead/44448/4 "2018-08-22T05:06:39Z")

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I’m over level 1500. You get your last mastery boost at level 1501. And yes, they are now, and forever will be, uneven.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [August 22, 2018, 6:39am UTC](https://community.gemsofwar.com/t/leveling-bug-level-300-6x50-gem-colors-green-one-49-instead/44448/5 "2018-08-22T06:39:35Z")

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This, for some reason, upsets me very deeply…

@saltypatra please can you appeal to @sirrian to make allowances - there will surely be a massive correlation with the player base with obsessive collector personalities that will really really really want to end up with their masteries even…

Perhaps from level 1500 onwards allow Masteries to keep increasing but at each level up show the two lowest Masteries not the predetermined cycle… (diminishing returns in the mastery surge formula mean that these ever bigger numbers shouldn’t break any gameplay)
