# Level requirement for Warlords 1 to 4 should be the same

**URL:** <https://community.gemsofwar.com/t/level-requirement-for-warlords-1-to-4-should-be-the-same/4408>\
**Category:** Feature Requests and Game feedback\
**Created:** [March 10, 2016, 4:36pm UTC](https://community.gemsofwar.com/t/level-requirement-for-warlords-1-to-4-should-be-the-same/4408 "2016-03-10T16:36:16Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Kharybdys](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kharybdys/32/2023_2.png) [@Kharybdys](https://community.gemsofwar.com/u/Kharybdys)\
**Post date:** [March 10, 2016, 4:36pm UTC](https://community.gemsofwar.com/t/level-requirement-for-warlords-1-to-4-should-be-the-same/4408/1 "2016-03-10T16:36:16Z")

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I’ll make this into its own post as I think it keeps getting swamped by all the other issues cropping up.  
I am a lvl 140 player and have invested in a team that could handle challenges on Warlord IV, which is where my (current) soul-grind is taking place. Now that 1.0.9 has introduced level requirements for the different difficulties, my soul grind is forcefully replaced by a level grind - almost certainly not the intention.  
I cannot imagine there’ll be that much difference between level 100 and anything higher, just more (ie different) teams fully setup. But at 100 you can easily have gotten one or a few legendaries and built one or two teams that are strong enough to do Warlord IV on.

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [March 10, 2016, 6:26pm UTC](https://community.gemsofwar.com/t/level-requirement-for-warlords-1-to-4-should-be-the-same/4408/2 "2016-03-10T18:26:08Z")

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Agreed. By level 100 folks are informed and committed enough that it shouldn’t matter. It seems like an “early game” problem was fixed with an overly-broad adjustment.

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**Author:** ![Kharybdys](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kharybdys/32/2023_2.png) [@Kharybdys](https://community.gemsofwar.com/u/Kharybdys)\
**Post date:** [March 11, 2016, 11:21am UTC](https://community.gemsofwar.com/t/level-requirement-for-warlords-1-to-4-should-be-the-same/4408/3 "2016-03-11T11:21:56Z")

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@Sirrian, @Nimhain: Any response to this issue?

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**Author:** ![Sirrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirrian/32/35758_2.png) [@Sirrian](https://community.gemsofwar.com/u/Sirrian)\
**Post date:** [March 11, 2016, 1:19pm UTC](https://community.gemsofwar.com/t/level-requirement-for-warlords-1-to-4-should-be-the-same/4408/4 "2016-03-11T13:19:50Z")

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We’ve been reviewing the feedback from players, and also been reviewing data from 1.0.8.

We’re going to drop the requirements to 50,75,100,125,150 instead of 50,100,150,200,250  
That will be going live in a couple of hours

Although the good folks on this forum are certainly well-enough informed to make good decisions about what difficulty to play on, we DO need to protect some of our more casual players, because we have previously noticed a pattern where some players turn it up all the way, get discouraged and leave. I think 25-level increments might be sufficient to give them enough time to experiment, incrementally, while allowing existing players access to the difficulties they want.

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**Author:** ![Kharybdys](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kharybdys/32/2023_2.png) [@Kharybdys](https://community.gemsofwar.com/u/Kharybdys)\
**Post date:** [March 11, 2016, 1:20pm UTC](https://community.gemsofwar.com/t/level-requirement-for-warlords-1-to-4-should-be-the-same/4408/5 "2016-03-11T13:20:51Z")

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Cheers!  
Requiring level 150 for the max difficulty is reasonable, those 10 levels I’ll get doing the new quests and stuff 😉
