# Let's tone down the trait animations

**URL:** <https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575>\
**Category:** Feature Requests and Game feedback\
**Created:** [July 15, 2018, 2:37pm UTC](https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575 "2018-07-15T14:37:04Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [July 15, 2018, 2:37pm UTC](https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575/1 "2018-07-15T14:37:04Z")

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**DIVINE BOND**  
**BLESSED**  
**RADIANT AURA**  
**ELEMENTAL SHIELD**  
**RAKSHA BOND**  
**WILDFOLK BOND**  
**SERENDIPITY**  
**MAGE LORD**  
**MANA SOURCE**  
**MENTOR**  
**LEADER**  
**WATER SPIRIT**  
**DIVINE BOND**  
**WATER HEART**  
**BLESSED**  
**FAST**

**PRIDE PROWESS**  
**BARDIC INSPIRATION**

Every time I start a match, I have to sit and wait a few seconds for every trait to show itself one by one. This is even worse now that hero talents are part of it too. On 4x it’s only 3-5 seconds, I can’t imagine what it’s like for people who play on lower speeds to try and avoid bugs.

**DIVINE BOND**  
**BLESSED**  
**RADIANT AURA**  
**ELEMENTAL SHIELD**  
**RAKSHA BOND**  
**WILDFOLK BOND**  
**SERENDIPITY**  
**MAGE LORD**  
**MANA SOURCE**  
**MENTOR**  
**LEADER**  
**ELEMENTAL BOND  
FIRE SPIRIT  
FIRE SPIRIT  
FIRE SPIRIT  
FIRE SPIRIT  
EMPOWERED  
ELEMENTAL BOND  
FIRE SPIRIT  
FIRE SPIRIT  
FIRE SPIRIT  
FIRE SPIRIT  
EMPOWERED  
ELEMENTAL BOND  
FIRE SPIRIT  
FIRE SPIRIT  
FIRE SPIRIT  
FIRE SPIRIT  
EMPOWERED  
ELEMENTAL BOND  
FIRE SPIRIT  
FIRE SPIRIT  
FIRE SPIRIT  
FIRE SPIRIT  
EMPOWERED**

**PRIDE PROWESS**  
**BARDIC INSPIRATION**

This seems excessive, and is the source of many bugs due to players trying to make moves while being informed, for the 500th time, their opponent’s Divine Ishbaala is fully traited.

**DIVINE BOND**  
**BLESSED**  
**RADIANT AURA**  
**ELEMENTAL SHIELD**  
**RAKSHA BOND**  
**WILDFOLK BOND**  
**SERENDIPITY**  
**MAGE LORD**  
**MANA SOURCE**  
**MENTOR**  
**LEADER**  
**WATER SPIRIT**  
**DIVINE BOND**  
**WATER HEART**  
**BLESSED**  
**FAST  
DIVINE BOND  
SERENDIPITY  
LEADING LIGHT  
DAWN’S AURA  
MENTOR  
DIVINITY  
ARMORED  
ELEMENTAL SHIELD  
RAKSHA BOND  
DIVINE BOND  
BLESSED  
RADIANT AURA**

**PRIDE PROWESS**  
**BARDIC INSPIRATION**  
**DIVINE AURA**  
**PRIDE PROWESS**

Can there be an option to turn off trait animations? I don’t think most players benefit from them after a few hours, and they’re causing gameplay bugs.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [July 15, 2018, 2:52pm UTC](https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575/2 "2018-07-15T14:52:29Z")

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Corollary: this is not the same as asking that all such animations happen simultaneously. Poor @Sheba’s eyes would never recover from such a sensory assault.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [July 15, 2018, 3:27pm UTC](https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575/3 "2018-07-15T15:27:41Z")

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If they tone down the sounds of all the traits it would be great too. Also to be sure the devs don’t go in a road of simply disabling these notifications forever:

**PLEASE, GIVES US AN OPTION ON THE SETTINGS TO TURN OFF THESE MULTIPLE TRIGGERS. IF PEOPLE ARE OK WITH IT LET THEM HAVE IT. THANK YOU!**

Simple as that.

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**Author:** ![Sheba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sheba/32/45190_2.png) [@Sheba](https://community.gemsofwar.com/u/Sheba)\
**Post date:** [July 15, 2018, 3:39pm UTC](https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575/4 "2018-07-15T15:39:38Z")

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> [@Grundulum](#):
>
> Corollary: this is not the same as asking that all such animations happen simultaneously. Poor @Sheba’s eyes would never recover from such a sensory assault.

Ah, that’s okay, I feel like the barrier effect has already made me almost completely blind anyway at this point.😉 No, honestly, the trait stuff at the beginning of the battle is annoying, but the worst for me are symbol-flashing effects, like from CoA or Bard-Hero, where every troop gains one to all stats each round and all the symbols flash up. It’s like daggers to the eyes and why I avoid using these troops.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [July 15, 2018, 4:33pm UTC](https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575/5 "2018-07-15T16:33:13Z")

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We also have similar issues when we have traits that trigger on 4-5 matches. Granted, this used to be _far_ worse before, they fixed how those would fire multiple times at once, but its still not ideal. Talking about Krakens’ Tentacles, anything with Huge, etc.

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**Author:** ![GoldPhoenix0](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/goldphoenix0/32/35599_2.png) [@GoldPhoenix0](https://community.gemsofwar.com/u/GoldPhoenix0)\
**Post date:** [July 16, 2018, 12:06am UTC](https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575/6 "2018-07-16T00:06:10Z")

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Hey @Slypenslyde,

We are looking at improving the trait animations in 3.6, making them more readable and quicker to get through. We won’t be providing the option of turning them off though (for gameplay flow and readability reasons).

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [July 16, 2018, 1:04am UTC](https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575/7 "2018-07-16T01:04:06Z")

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> [@GoldPhoenix0](#):
>
> We won’t be providing the option of turning them off though (for gameplay flow and readability reasons).

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/0/40afabe977babcb7ab2d041e5d74426b6fed5796.jpg)  
I think this is… odd… if we can play at faster speeds that accelerates the gameplay flow and don’t allow us to read all the triggers anyway, why not give the players the option to turn it off?

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<div class="post-metadata">

**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [July 16, 2018, 2:20pm UTC](https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575/8 "2018-07-16T14:20:37Z")

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I think turning them off would be the best option, but I’ll wait to see the tweak before condemning it.

I’m not not really clear on how you plan to quickly and legibly show 12+ indicators.

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**Author:** ![JayJay](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jayjay/32/45436_2.png) [@JayJay](https://community.gemsofwar.com/u/JayJay)\
**Post date:** [July 16, 2018, 3:38pm UTC](https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575/9 "2018-07-16T15:38:44Z")

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I’m with you, trait animation is painful when doing farming.

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<div class="post-metadata">

**Author:** ![Tatz](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tatz/32/86556_2.png) [@Tatz](https://community.gemsofwar.com/u/Tatz)\
**Post date:** [July 17, 2018, 9:00am UTC](https://community.gemsofwar.com/t/lets-tone-down-the-trait-animations/42575/10 "2018-07-17T09:00:42Z")

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Are we talking about the animation itself throughout the battle or just the initial ones at the start of the battle? No one, at least I don’t, is able to read through 15-20 traits across four card at the same time. Let alone know what all of them do, so we have to check the cards individually anyways (especially the hero nowadays).
