# Let's prove the AI is fair and reasonable

**URL:** <https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967>\
**Category:** Feature Requests and Game feedback\
**Created:** [August 30, 2018, 6:16pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967 "2018-08-30T18:16:06Z")\
**Posts on this page:** 1\
**Showing post:** 81

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**Author:** ![akots](https://avatars.discourse-cdn.com/v4/letter/a/13edae/32.png) [@akots](https://community.gemsofwar.com/u/akots)\
**Post date:** [September 5, 2018, 8:32pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/81 "2018-09-05T20:32:35Z")

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> [@Lyya](#):
>
> One thing to note is that there are two separate pseudorandom number generators (pRNGs) at play here. The client pRNG is responsible for things that occur within a match — gem creation and fills, AI decision making, respawn/devour/etc. proc chances. The server pRNG is responsible for matchmaking and chest opening.

I’ve recently checked the tribute randomness. [Tribute statistics - #40 by akots](https://community.gemsofwar.com/t/tribute-statistics/38333/40)

Seems like everything is pretty much random there. It also seems that tribute code might run on the server side, not 100% sure though.

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