# Let's prove the AI is fair and reasonable

**URL:** <https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967>\
**Category:** Feature Requests and Game feedback\
**Created:** [August 30, 2018, 6:16pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967 "2018-08-30T18:16:06Z")\
**Posts on this page:** 20\
**Page:** 3

<div class="post-metadata">

**Author:** ![Doordash\_Support](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/doordash_support/32/45654_2.png) [@Doordash\_Support](https://community.gemsofwar.com/u/Doordash_Support)\
**Post date:** [September 2, 2018, 2:32am UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/42 "2018-09-02T02:32:25Z")

</div>

These AI conspiracy theories are amusing.

Why don’t we focus on something we know is actually a problem… like “difficulty” in this game simply meaning beefed up enemies that take 45 years to kill and kill you in one hit.

---

<div class="post-metadata">

**Author:** ![Arcemius](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/arcemius/32/44044_2.png) [@Arcemius](https://community.gemsofwar.com/u/Arcemius)\
**Post date:** [September 2, 2018, 2:37am UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/43 "2018-09-02T02:37:05Z")

</div>

That would be derailing the thread, so you should start your own thread pertaining to that topic.

---

<div class="post-metadata">

**Author:** ![Doordash\_Support](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/doordash_support/32/45654_2.png) [@Doordash\_Support](https://community.gemsofwar.com/u/Doordash_Support)\
**Post date:** [September 2, 2018, 2:38am UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/44 "2018-09-02T02:38:07Z")

</div>

What should I title it? Opponent scaling makes AI too good? AI= opponents. AI difficulty is the topic. 😕

---

<div class="post-metadata">

**Author:** ![Arcemius](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/arcemius/32/44044_2.png) [@Arcemius](https://community.gemsofwar.com/u/Arcemius)\
**Post date:** [September 2, 2018, 2:40am UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/45 "2018-09-02T02:40:55Z")

</div>

Well, the AI of our opponents is a bit different from the level of the troops said “AI” use. So, I would’ve interpreted it a bit differently from one another. AI is how the Bot Players play, the troops are the tools they use.

If you would actually like to generate a thread on the matter, I’d probably go with something like “AI Difficulty Just Means Higher Stats” or something along that lines. I dunno’ I’m going on very little sleep atm, so not feeling too creative. 😑

---

<div class="post-metadata">

**Author:** ![Doordash\_Support](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/doordash_support/32/45654_2.png) [@Doordash\_Support](https://community.gemsofwar.com/u/Doordash_Support)\
**Post date:** [September 2, 2018, 2:55am UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/46 "2018-09-02T02:55:29Z")

</div>

That seems like too much work when I can just post it here since it is a nearly identical topic. It doesn’t matter anyways. Devs only listen to wallets and whiners, and while I certainly whine a lot, I apparently don’t whine about the right stuff.

Now pardon me while I go make a nerf Firebomb thread. Given enough support, they’ll somehow gut the thing that already kills itself.

---

<div class="post-metadata">

**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [September 2, 2018, 3:15am UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/47 "2018-09-02T03:15:39Z")

</div>

> [@Doordash\_Support](#):
>
> Now pardon me while I go make a nerf Firebomb thread. Given enough support, they’ll somehow gut the thing that already kills itself.

Then you’ll be most pleasantly thrilled to know that troops like Firebomb and Sunbird are almost effectively useless in the Underworld. To be honest, Delving was designed in a way that makes all the quick cheese methods used in the Overworld next to pointless to use.

I mean… you can try, but um… good luck with that strategy. Seriously.

---

<div class="post-metadata">

**Author:** ![Doordash\_Support](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/doordash_support/32/45654_2.png) [@Doordash\_Support](https://community.gemsofwar.com/u/Doordash_Support)\
**Post date:** [September 2, 2018, 4:28am UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/48 "2018-09-02T04:28:41Z")

</div>

Oh. In that case they probably will leave it alone. After all, they need to focus on troops that are useful for the latest feature they came up with, delve.

---

<div class="post-metadata">

**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [September 2, 2018, 5:06am UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/49 "2018-09-02T05:06:23Z")

</div>

I do regret using “AI” in the title instead of “RNG” but alas.

There were some troubles with the C# pRNG in the past, or I feel like I saw some honest discussion about them. I can’t find sources on that so maybe I just misinterpreted some threads somewhere. The articles I remember are from like, 7 years ago so whatever. That there aren’t a lot of easily-reachable articles about it tells me it’s probably not a big problem.

But at least one game I’ve played implemented their own Mersenne Twister because players, clever devils that they are, sorted out just enough of the game’s pRNG to deduce what the seeds would be at particular instants and thus predict the outcomes of random events.

But I still think ultimately I’d just be happier in a game without free turns. Then I’d be forced to rely on planning and strategy instead of winning all of my GW matches in 2 turns today because of cascades. The pendulum swung my way this time. I didn’t play any PvP matches to see if I’d have to wait 10 minutes for Goblins to take a turn. That’s one guaranteed probability: you can’t have bad luck if you don’t play.

---

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [September 2, 2018, 5:30am UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/50 "2018-09-02T05:30:51Z")

</div>

I think it’d be an interesting game mode to play without Extra Turns (or at least, no Extra Turns on 4+ matches). It would greatly change the relative worth of some of the most effective troops, however, so it’d have to be a new mode.

But hey, a new mode where previously “useless” troops become more useful? That’s a great way to inject some value into the giant stock of unused cards…

---

<div class="post-metadata">

**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [September 2, 2018, 5:53am UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/51 "2018-09-02T05:53:53Z")

</div>

Should probably be based out of Glacial Peaks.

---

<div class="post-metadata">

**Author:** ![Changer](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/changer/32/39871_2.png) [@Changer](https://community.gemsofwar.com/u/Changer)\
**Post date:** [September 2, 2018, 10:59am UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/52 "2018-09-02T10:59:48Z")

</div>

> [@Slypenslyde](#):
>
> You don’t have to fetch the threads @Saltypatra. The main intent is a form of entrapment: “If this is so very rare, then there’s no harm in paying players who have it happen handsomely. But if you’re hesitant to provide those jackpot rewards to the one in a million who hit it very rarely, surely you believe it is more common than it seems?”
> 
> This is somewhat half-facetious, but at the core I have a few arguments I’ve made before, one or more I see in @Razzagor’s responses:
> 
> - Explosions, storms, and generators can create board situations conducive to very long cascades and strings of free turns. (Goblins exacerbate this.)
> - Players don’t get super excited when they get a lot of cascades because, in general, players expect to win most of the time anyway.
> - Players do get super upset when the CPU gets “an abnormal” amount of cascades, because it generally means they lose a game that they expected to win.
> - Overall, free turns make me angry far more than they make me happy.
> 
> I might win a losing game because of a lucky free move once or twice a week. I forget them almost instantly in a sea of games I’m grinding. I don’t even notice the time lucky moves help me win a winning game. I was already winning.
> 
> But every. Single. Time. I have to spend more than my accustomed 45 seconds because Goblins is taking 9 turns sticks out in my head. I can generally tell you how many times it’s happened in the last 4 days. (5 this week.) It’s very rare for it to happen. So rare that, if I get frustrated and switch to Goblins myself, I might play for an entire day without getting the satisfaction of completely locking my opponent out the way I remember being locked out.
> 
> This is confirmation bias, yes, but it feels frustrating nonetheless. It’s why I’ve always argued for caps on free turns, or a game mode where you simply don’t get free turns. They make players more angry than happy.
> 
> I sure would love for the game to start designing towards me losing “because I was overpowered” instead of “because when Zuul’goth can activate 4 times in 3 turns you cannot build a team that will win”.
> 
> Free turns are the devil.

Yeah, far more important to good enjoyable gameplay than strict “fairness” is game-feel. People can say all day long that it’s only cognitive bias that makes it feel like the AI is insanely lucky, but the AI still FEELS extremely lucky.

When you get down to it, who are you REALLY fighting when you play the game? You aren’t really fighting other players. You’re fighting a cold, unfeeling AI. The idea of being “fair” to the AI, when it makes the game more frustrating to the player to do so is really kind of ridiculous.

I don’t think free turns are entirely bad, as it can feel good to use board-knowledge and spells to _earn_ free turns. But when Jarl just spams one spell endlessly and gets unlimited free turns, Fizzbang and Nobend take turns casting and exploding forever, or Infernal King happened to read the definition of immortal and give it a serious go, it honestly feels like being robbed.

Why? Because the AI didn’t EARN any of those things. When you are out-played by a superior strategy, it can at least feel like you’ve learned something from the experience, and might either try adapting the new techniques you saw into your own strategy, or build your own counter-strategy.

When you are out-lucked though? It feels like there was nothing you could have done to win. It’s a total cop-out, where an inferior team or strategy is just handed a win because an unstoppable force of nature just eradicates your team on the enemy’s behalf.

Showing us that the numbers eventually balance out will not solve the problem that the game feels rigged. The only way to really get rid of that feeling will be to find some way to prevent luck from being so egregious in the instances where it occurs. It might be “fair” for the AI to get a 15+ cascade, then loop the player to death on it’s first turn of the match, but it will never FEEL fair.

---

<div class="post-metadata">

**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [September 2, 2018, 1:45pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/53 "2018-09-02T13:45:36Z")

</div>

Yeah this is a good statement of what I mean.

The effects on my emotions are lopsided. I don’t care about my own free turns, but I really hate CPU free turns. I am perfectly willing to have my own teams “nerfed” if it means I have fewer games that go:

**NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
SKULL MATCH, YOUR TURN**

_3 MATCH_

**NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
NOBEND EXPLODES  
FIZZBANG EXPLODES  
SKULL MATCH  
SKULL MATCH  
SKULL MATCH  
SKULL MATCH  
SKULL MATCH  
YOU LOSE**

Think it doesn’t happen often? Hand out a mythic ingot every time it happens, then. I’ll never get one, right?

---

<div class="post-metadata">

**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [September 2, 2018, 2:02pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/54 "2018-09-02T14:02:16Z")

</div>

Nobend and Fizzbang just loop like that, they do it for you too, no particular luck involved there. It is just their design with a high chance for the explode of 50%/33% and their low manacost filling them so quickly with auto-extraturn, often both with just one explode spell so that you don’t really reckognize when they don’t roll the explode now and then as that won’t break their chain due to the other exploder being filled beforehand already.

I totally get that it feels bad, it does for me too, but it works like that for you and the AI, so what would you propose to fix it? Handicap the AI even more, with all the advantages we already have over it? Or prevent extraturns for both sides period? 'Cause i don’t see another way to prevent that from Happening(other than more sensible troop design in this case).

---

<div class="post-metadata">

**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [September 2, 2018, 2:09pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/55 "2018-09-02T14:09:49Z")

</div>

> [@Gouki](#):
>
> Nobend and Fizzbang just loop like that, they do it for you too, no particular luck involved there.

In the history of my goblin team use, I can remember getting a Fizzbang/Nobend loop going maybe _once_. I particularly don’t like using Goblins because it never works out for me like it does to the CPU. I would put $10 on the table if I used a Goblins team for a week, I’d see an 8-turn loop maybe once, but I’d see at least ten CPU opponents pull that off in the same period.

> [@Gouki](#):
>
> I totally get that it feels bad, it does for me too, but it works like that for you and the AI, so what would you propose to fix it?

I know I didn’t stutter because it’s letters. It feels _worse_ that the CPU gets free turns than the feeling I get when I get one. Because of that, yes, I’d like to take away “all the advantages” the CPU has left. PvP is just a slower Explore at this point, and from what I see of high-bracket GW there’s very little defense strategy. We’re here to grind and pass time.

The only way to get the “super fair tournament-worthy play” that people seem to believe we have is to burn it down and start over. You can’t have “fair, strategy-based play” with uncapped free turns. Sorry.

---

<div class="post-metadata">

**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [September 2, 2018, 2:17pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/56 "2018-09-02T14:17:18Z")

</div>

> [@Slypenslyde](#):
>
> I know I didn’t stutter because it’s letters. It feels worse that the CPU gets free turns than the feeling I get when I get one.

I think that is a little uncalled for, i read what you wrote and agreed it feels the same for me, i merely mentioned the AI being on equal footing here just to make the point of whatever fix we deploy to fix that issue would have to be one that disadvantages the AI directly or make the game utterly boring.  
But you answered my question with the rest of your post and i can now just disagree with you about the solution, i don’t want the AI being crippled even more.

---

<div class="post-metadata">

**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [September 2, 2018, 2:19pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/57 "2018-09-02T14:19:26Z")

</div>

Side note for how this works:

I just played a kickass GW match and was really proud. I actually got 6 free turns off of one move. But then the servers went down, I had to restart my game, and I was assigned a loss. That reminded me how “equal footing” I am with the CPU: if anything at all goes wrong in the game, the CPU wins. _That’s how free turns work, too._

Absolutely nothing that will happen in Gems of War today will make up for that. I’m going play Hyrule Warriors instead.

---

<div class="post-metadata">

**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [September 2, 2018, 2:23pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/58 "2018-09-02T14:23:21Z")

</div>

It boils down to this:

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/3/b3a996441b2a8e82aaad6bab5fc5066de8cd9695.png)

I’m in favor to balance out changes for the game mechanics in general, which means nerfs and buffs, usually nerfs because troops are not reworked at a reasonable speed.

Making this game easier, will inevitably be the end of it.

> [@Slypenslyde](#):
>
> Side note for how this works:
> 
> I just played a kickass GW match and was really proud. I actually got 6 free turns off of one move. But then the servers went down, I had to restart my game, and I was assigned a loss. That reminded me how “equal footing” I am with the CPU: if anything at all goes wrong in the game, the CPU wins. _That’s how free turns work, too._
> 
> Absolutely nothing that will happen in Gems of War today will make up for that. I’m going play Hyrule Warriors instead.

Unfortunelly it’s how it must work, otherwise players would cut their own connection on purppose to avoid losses. The rules and laws can sometimes annoy us, but they are there to avoid worse scenarios. Have fun with your other game, the serves are really messesd up today and nothing good will como out of it…

---

<div class="post-metadata">

**Author:** ![Arelana](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/arelana/32/16081_2.png) [@Arelana](https://community.gemsofwar.com/u/Arelana)\
**Post date:** [September 2, 2018, 5:04pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/59 "2018-09-02T17:04:08Z")

</div>

> [@Changer](#):
>
> You aren’t really fighting other players. You’re fighting a cold, unfeeling AI. The idea of being “fair” to the AI, when it makes the game more frustrating to the player to do so is really kind of ridiculous.

Yet in June 2017 when Unity came to PC the AI was “adjusted” to be “more fair” because “luck was too biased in the player’s favor”. The AI **was** tinkered with then. I believe the devs when they say it hasn’t been adjusted recently, but at the launch of Unity on PC they were up front about saying it was adjusted.

For me it boils down to the basics of winning feels good, losing feels bad, losing when I make a mistake presents a learning opportunity to improve my play and doesn’t feel as bad, and losing because the AI decided I’ve won too much and I need a stomping to keep my win rate in check makes me rage because there’s absolutely nothing I could have done skill-wise to prevent the loss.

> [@Changer](#):
>
> Why? Because the AI didn’t EARN any of those things. When you are out-played by a superior strategy, it can at least feel like you’ve learned something from the experience, and might either try adapting the new techniques you saw into your own strategy, or build your own counter-strategy.

Exactly this.

> [@Changer](#):
>
> When you are out-lucked though? It feels like there was nothing you could have done to win. It’s a total cop-out, where an inferior team or strategy is just handed a win because an unstoppable force of nature just eradicates your team on the enemy’s behalf.

This too.

> [@Changer](#):
>
> It might be “fair” for the AI to get a 15+ cascade, then loop the player to death on it’s first turn of the match, but it will never FEEL fair.

Agreed.

---

<div class="post-metadata">

**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [September 2, 2018, 5:13pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/60 "2018-09-02T17:13:09Z")

</div>

Yeah I saw you post “STFU and go play another game” and I tell you what:

From now on if you complain about a game mechanic, I’m going to remind you Candy Crush is there, waiting for you. The game is perfect, as-is, and if you’d like I can relentlessly remind you of this on your travels. I can even put a 😛 on the end so I can pretend I mean it in jest.

Or you can remove that non-argument from your repertoire. It doesn’t do anything to invalidate my points, or that in general _everyone_ gets agitated when the CPU is lucky. You don’t get to tell me not to speak, cupcake. I don’t either, but I can suggest you stick to saying things that actually matter.

It comes down to this: luck is in the hands of the developers. There are plenty of games where luck is rigged in the players’ favor, especially when it means making sure “bad luck” experiences aren’t both catastrophic and demoralizing. There are other games that play the rules lawyer and faithfully let luck do what it pleases. Two ends of the spectrum:

- In the most recent DOOM, the game is rigged to reduce the damage you take when health is low and occasionally ignore lethal hits. This means if you get into very dangerous scenarios, you are more likely to survive but get beaten up badly. It turns out players get more excited about “barely surviving” than “reloading the save until I win”, and rigging the game in their favor means the developers can make more brutal encounters _and_ have happier players.
- Dark Souls doesn’t give a shit and if you have 45 HP and take 44.0000001 damage you are dead. That’s \> 45 so it may as well be 45, right? Eat it. Dark Souls is hard.

If we’re going to argue Gems should be on the Dark Souls side of the spectrum, we’ve got a very large amount of rebalancing to do. We need like, Smash Bros. rules: no gem masteries, no free turns, no exploders, no generators, no troops with abilities that target at random. Those are all “luck”, and luck isn’t allowed in a rules lawyer wet dream.

I want GoW to be more Mario Kart than Forza. If I wanted “fair” to mean “sometimes other people get more than you” I’d get a second job instead of spending 10+ hours on a video game weekly.

---

<div class="post-metadata">

**Author:** ![Changer](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/changer/32/39871_2.png) [@Changer](https://community.gemsofwar.com/u/Changer)\
**Post date:** [September 2, 2018, 5:13pm UTC](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967/61 "2018-09-02T17:13:36Z")

</div>

The problem is not with the AI getting turns. The problem is with the AI getting ALL the turns. It’s gotten to the point where there are just so many team combinations that can maximize and exploit the game’s luck-heavy features to create unwinnable scenarios, that it’s ridiculous.

The biggest problem is, these luck-based teams do not work for the player. It’s not like the teams are strategically GOOD. If you use them as your attacking team, you’ll be sorely disappointed to find your win rate tanking all the way down to 10-15%. Objectively speaking, they are BAD teams. BUT when the stars align, these teams become absolutely unbeatable, making the match a frustrating waste of time.

I would honestly rather lose a fight to a divine team that actually fights based on good team composition (even if they are OP) than lose a fight where I only got to take one turn then spent five minutes waiting for the match to end because the AI gets a free turn every turn.

[Previous page](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967.md?page=2)

[Next page](https://community.gemsofwar.com/t/lets-prove-the-ai-is-fair-and-reasonable/44967.md?page=4)
