# Lazy Town (Weekly Event Post)

**URL:** <https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953>\
**Category:** Official News\
**Created:** [September 13, 2020, 11:15pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953 "2020-09-13T23:15:33Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [September 14, 2020, 12:25am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/14 "2020-09-14T00:25:34Z")

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Battle choice system is similar to/round 2 of Stakeout, but without the increasing points (and the added “x1.18”…):

> [@Stakeout](https://community.gemsofwar.com/t/stakeout/65072/1):
>
> **World Event: Riddles in the Dark**
> 
> There are 6 battles that players can encounter during the event: Vlad the Unsated, Morthani’s Will, Nosferatu, Dullahan, Vanya Soulmourn, and The Gray King. The event plays in the following manner:
> 
> - Win 3 battles against Vlad the Unsated, Morthani’s will or Nosferatu.
> - Then win 2 battles against Dullahan or Vanya Soulmourn.
> - Then defeat The Gray King.
> - Afterwards the fights reset.

Mildly similar to Stag Party:

> [@Stag Party](https://community.gemsofwar.com/t/stag-party/65354/1):
>
> **World Event: A Thorny Problem**
> 
> There are 5 battles that players can encounter during the event: Dark Dryad, Green Golem, Red Thorn, Alderfather, and King Bloodwood. The first 3 battles to appear are randomly chosen, but they all have an equal chance of appearing on the map. Then a battle will appear against either the Alderfather or King Bloodwood. After that, all battles reset, and you’ll need to fight another 3 battles to spawn either Alderfather or King Bloodwood again.

Wanted to reiterate this:

> [@Lore and Order](https://community.gemsofwar.com/t/lore-and-order/65760/20):
>
> It’s also not the first time that the “~1.18x” average has been unpopular or resulted in an unsatisfactory player experience (where the majority of the time you get the lower score, and only a few get the higher).

And probably this, too (ideally should read, “ ~~minimal~~ **no** \* randomisation in scoring”, although if it really is to prevent leaderboard ties, then ¯\_(ツ)\_/¯):

> [@Stag Party](https://community.gemsofwar.com/t/stag-party/65354/5):
>
> There do seem to be some clear preferences emerging, e.g. in particular increasing scores with difficulty, as motivation to go further (or for a sense of progress/rewarding that), and minimal randomisation in scoring.

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_[View the full topic](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953)._
