# Lazy Town (Weekly Event Post)

**URL:** <https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953>\
**Category:** Official News\
**Created:** [September 13, 2020, 11:15pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953 "2020-09-13T23:15:33Z")\
**Posts on this page:** 16\
**Page:** 3

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**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [September 14, 2020, 5:50pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/42 "2020-09-14T17:50:15Z")

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Sometimes, they are nearly offscreen though - odd spacing. in that regards.

Is it true that Orcs only bounce when running in fear from the Alliance?

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**Author:** ![mitamata](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mitamata/32/10313_2.png) [@mitamata](https://community.gemsofwar.com/u/mitamata)\
**Post date:** [September 14, 2020, 6:17pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/43 "2020-09-14T18:17:59Z")

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> [@igniteice](#):
>
> Tartarus vs Lamashtu – Tartarus is higher rarity, so it has a higher base number of infernal gears, but it also drops a variable number of gears, so presumably it could drop less than Lamashtu.

No, Tartarus will always drop more than Lamashtu.  
I suppose it’s always possible devs will change the formula, but so far all of these “variable number” payouts on battles has meant there’s a base value per battle and % odds of getting that multiplied and so far, the multipliers have been greater than 1.

> [@igniteice](#):
>
> Tankbot 2000 vs Infernal Machine – Tankbot is higher rarity, so it has a higher base number of infernal gears, but infernal machine drops a variable number of infernal gears.

This is the only tossup. You can go for the guaranteed 4 points or gamble on the base 3 points, which could give you up to 12 points if you’re really lucky.

For me, I’ve done Infernal Machine battles when available and got scores of 3, 3, 4, 3.  
I’m keeping track of all battles and I’ll know at the end of the event if the gamble was worth it 😆

* * *

New theory. Scoring is getting crazy because devs are targeting a hot new demographic: statistics nerds!

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**Author:** ![cyberkiwi](https://avatars.discourse-cdn.com/v4/letter/c/8dc957/32.png) [@cyberkiwi](https://community.gemsofwar.com/u/cyberkiwi)\
**Post date:** [September 14, 2020, 9:27pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/44 "2020-09-14T21:27:45Z")

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Leaderboard state at 1500 UTC 14 Sept 2020.

- #19 - 72 battles, 4270
- #100 - 72 batles 3610

![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/c/e/cee49e5b5d8e7148dc459388593e116cc64c4f17.jpeg)

Incidentally, #99 with 75 battles would have been 34xx or even possibly at 33xx at 70 battles, the _minimum_ for Tier 2 sigils.

> [@cyberkiwi](#):
>
> Modeling based on equal numbers of all troops taken comes to 3,440 points for ‘Tier 2’ shop buy.

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**Author:** ![Tabu](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tabu/32/63708_2.png) [@Tabu](https://community.gemsofwar.com/u/Tabu)\
**Post date:** [September 14, 2020, 10:34pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/45 "2020-09-14T22:34:56Z")

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![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/6/9/692af3cc6482042078a6db3c68a4cf79f262a2b2.jpeg)

Look at rank 7 and 8. These devs are the “Lazy” in Lazy town and their attitude towards putting in effort is “Woe is me.”

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**Author:** ![cyberkiwi](https://avatars.discourse-cdn.com/v4/letter/c/8dc957/32.png) [@cyberkiwi](https://community.gemsofwar.com/u/cyberkiwi)\
**Post date:** [September 14, 2020, 11:38pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/46 "2020-09-14T23:38:39Z")

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My primary posts are data-focused, so I may point out things (for posterity) like

> [@cyberkiwi](#):
>
> - #19 - 72 battles, 4270
> - #100 - 72 batles 3610

I enjoy analyzing the scores to help some GMs decide what the breakpoint is for fair effort - so that the players who don’t have unlimited gems can equitably participate without overspending, and that post of LB stats confirm the T2 position.

But I have no ill feelings towards the game developer/publisher at all. In fact, I am enjoying the game very much, through all the iterations of events and challenges, but I acknowledge some people will feel differently. Maybe because I haven’t yet run out of things to do after 8 months.

I enjoyed limited troop battles. I enjoyed uncapped scaling troops. I personally enjoy random scores as well, so that once in a while, everyone gets a turn to be the big kahuna despite everyone buying T4. 100 people vying for the leaderboard may disagree (what’s the total player base?). I tip my hat to the company for still introducing change to a 5+ y/o game (yes from my POV changes have happened and I think they’re fine - this is my post, that is _my_ view).

So those are my thoughts. This is an open forum, and I know you have yours. Pen away! 😉

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**Author:** ![Sublime\_Eimar](https://avatars.discourse-cdn.com/v4/letter/s/a88e4f/32.png) [@Sublime\_Eimar](https://community.gemsofwar.com/u/Sublime_Eimar)\
**Post date:** [September 14, 2020, 11:53pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/47 "2020-09-14T23:53:19Z")

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I don’t know how many other people encountered this (because I don’t feel like reading the entire thread), but one thing that I found kind of annoying was:

Out of about 60 or so battles, including Valravens, only about 6 or 7 of them actually offered me a choice as to which battle to fight. All of the rest had two identical battles offered. So, choose between a level 110 Bone Daemon or another level 110 Bone Daemon. Over and over.

I get that this model only ever offers the illusion of choice under the best of circumstances but, really, what’s the point of even having a choice if it’s two identical battles nearly every time?

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**Author:** ![mitamata](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mitamata/32/10313_2.png) [@mitamata](https://community.gemsofwar.com/u/mitamata)\
**Post date:** [September 15, 2020, 12:02am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/48 "2020-09-15T00:02:22Z")

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> [@Sublime\_Eimar](#):
>
> Out of about 60 or so battles, including Valravens, only about 6 or 7 of them actually offered me a choice as to which battle to fight.

Out of 44 battles I did, 29 of them were no choice (two of the same “option”), so about two thirds.

I’m conflicted. I rather like that they cut down the number of options (it’s simpler to choose one of two battles rather than one of four), but you end up with no “choice” more often. I don’t think there’s a solution here though.

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**Author:** ![Nemesis\_Online](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nemesis_online/32/56361_2.png) [@Nemesis\_Online](https://community.gemsofwar.com/u/Nemesis_Online)\
**Post date:** [September 15, 2020, 1:31am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/49 "2020-09-15T01:31:37Z")

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> [@mitamata](#):
>
> I’m conflicted. I rather like that they cut down the number of options (it’s simpler to choose one of two battles rather than one of four), but you end up with no “choice” more often. I don’t think there’s a solution here though.

Can you really call it a choice, though, when you know in advance which one is the optimal choice score-wise? That’s more an illusion of choice, as Sublime\_Eimar also pointed out.

You may not know the convoluted rules behind scoring and battle progression, of course, but then is that their goal? Punishing those who don’t read them _outside of the game_, maybe not even suspecting they exist?

My take on this subject is that they should remove all randomness factors, streamline the experience and make it potentially identical for all players. Raw power and skill (and some battle RNG, sometimes) should determine who advances and who scores the most.

In the current state of the game, I’ve lost any fun I had for a long time in competing with my guild mates, since more often than not scores are incomparable because of senseless random multipliers.

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**Author:** ![Sublime\_Eimar](https://avatars.discourse-cdn.com/v4/letter/s/a88e4f/32.png) [@Sublime\_Eimar](https://community.gemsofwar.com/u/Sublime_Eimar)\
**Post date:** [September 15, 2020, 3:00am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/50 "2020-09-15T03:00:30Z")

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> [@mitamata](#):
>
> I’m conflicted. I rather like that they cut down the number of options (it’s simpler to choose one of two battles rather than one of four), but you end up with no “choice” more often.

It might be cool if there was only one battle offered, but if the battle wasn’t entirely random. What if the chance for the more valuable/higher rarity fight increased the fewer the turns it took you to beat the previous fight? So, a way to reward someone with a really fast team, by offering a greater chance at higher reward fights? Similar to the way that Guild War gives you a higher score the fewer turns it takes you to drop the enemy (granted, they also score on a bunch of other factors).

Just a thought.

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**Author:** ![krespe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/krespe/32/51496_2.png) [@krespe](https://community.gemsofwar.com/u/krespe)\
**Post date:** [September 15, 2020, 4:54am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/51 "2020-09-15T04:54:27Z")

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I have one less game. But the difference between us is 600 points. Why? I play according to your rules.

 ![Gems of War_2020-09-15-11-51-09](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/4/844ead13b6104d2fa47cef79d1390ec0943b9922.jpeg)

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [September 15, 2020, 10:54am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/52 "2020-09-15T10:54:59Z")

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This event has the most convoluted complicated scoring mechanisms we have seen thus far from campaigns…and at the same time we have literally identical battle choices for half our battles making battle choice and scoring completely irrelevant. Bravo devs, bravo.

FYI devs, changing up the scoring mechanisms doesn’t make the battles fun. Making the actual battles fun makes them fun.

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**Author:** ![Julli-of-North](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/julli-of-north/32/91083_2.png) [@Julli-of-North](https://community.gemsofwar.com/u/Julli-of-North)\
**Post date:** [September 15, 2020, 4:31pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/53 "2020-09-15T16:31:03Z")

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> [@Fleg](#):
>
> FYI devs, changing up the scoring mechanisms doesn’t make the battles fun. Making the actual battles fun makes them fun.

This  
10 chars

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**Author:** ![ChunkyMono](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/chunkymono/32/69308_2.png) [@ChunkyMono](https://community.gemsofwar.com/u/ChunkyMono)\
**Post date:** [September 15, 2020, 4:42pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/54 "2020-09-15T16:42:04Z")

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The scoring may be too random, but I’m having fun with these battles. Any event I can use AW = fun to me.

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**Author:** ![Santandrix](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/santandrix/32/68758_2.png) [@Santandrix](https://community.gemsofwar.com/u/Santandrix)\
**Post date:** [September 15, 2020, 4:42pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/55 "2020-09-15T16:42:50Z")

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![PS_Messages_20200915_124035](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/5/4/54495e56748c8820fbbec0331d54250edaeee808.jpeg)

I have 7 more fights than the first place guy and still have less points. How is that fair to players when spending gems???

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**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [September 16, 2020, 3:40pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/56 "2020-09-16T15:40:30Z")

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> [@mitamata](#):
>
> This is the only tossup. You can go for the guaranteed 4 points or gamble on the base 3 points, which could give you up to 12 points if you’re really lucky.

About Tanbot versus Infernal Machine - (assuming equal number of fights against each opponent) at 1.33 base multiplier Infernal Machine gives the same amount at as Tankbot and multiplier needs to be at least 1.34 for Infernal Machine to come out ahead.

It has been said gears would drop at around 1.18 multiplier and previous experience suggests that one might not even reach that (for example, in all but one instance my multipliers in the end have been less than 1.18), thus - a tall order to get final value of 1.34.

I, personally, let Infernal Machine slip and go for Tankbot.

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**Author:** ![SarcasticGimp](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sarcasticgimp/32/69528_2.png) [@SarcasticGimp](https://community.gemsofwar.com/u/SarcasticGimp)\
**Post date:** [September 16, 2020, 5:15pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/57 "2020-09-16T17:15:19Z")

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> [@Dust\_Angel](#):
>
> I, personally, let Infernal Machine slip and go for Tankbot.

100% did the exact same. I like ‘guaranteed’ over ‘possible’. As a side note, I’m not trying for leaderboard So not worried about getting shafted, either.

[Previous page](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953.md?page=2)
