# Lazy Town (Weekly Event Post)

**URL:** <https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953>\
**Category:** Official News\
**Created:** [September 13, 2020, 11:15pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953 "2020-09-13T23:15:33Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![holyporko](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/holyporko/32/75733_2.png) [@holyporko](https://community.gemsofwar.com/u/holyporko)\
**Post date:** [September 14, 2020, 6:20am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/21 "2020-09-14T06:20:18Z")

</div>

We know what restrictions will be ?

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**Author:** ![cyberkiwi](https://avatars.discourse-cdn.com/v4/letter/c/8dc957/32.png) [@cyberkiwi](https://community.gemsofwar.com/u/cyberkiwi)\
**Post date:** [September 14, 2020, 7:30am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/22 "2020-09-14T07:30:41Z")

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```javascript
104,000 to get Stage 12 rewards => 3,467 per member
Modeling based on equal numbers of all troops taken comes to 3,440 points for 'Tier 2' shop buy.

```

But most may buy Tier 4 for the new weapon anyway.

> **Calculations**
>
> 28 (starting) + 2 (T1) + 3 (T2) = 33 sigils  
> Valraven multiplier: 2.15x - 2.3x ~ 70 - 74 battles  
> Average points assuming no player choice, and you have to take _equal numbers_ of all troops over time:  
> (2) + (3 x 1.18) + (4) + (5 x 1.18) + (6) + (7 x 1.18) = 297 points, repeating every 6 battles  
> Points at 70 - 74 battles ~ 3440 - 3640

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [September 14, 2020, 7:40am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/23 "2020-09-14T07:40:28Z")

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_My_ calculations:

Cares = 0  
Speed @ tier 2 potions \> tier 1 \> tier 0  
Speed @ tier \>2 = speed @ tier 2  
Tiers = 2

… this took longer to do than I thought. Shush.

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**Author:** ![MarioDaems](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mariodaems/32/27855_2.png) [@MarioDaems](https://community.gemsofwar.com/u/MarioDaems)\
**Post date:** [September 14, 2020, 7:46am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/24 "2020-09-14T07:46:23Z")

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Wait. So on top of all this, there’s an “event” troop, in exchange for our precious gems of course, which actually doesn’t even add extra value to our score/performance during the event?

Ohh, and such a coincidence too!

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/5/4/54db3cbbbab63834f8a247a40fb87735552ef65e.jpeg)

…

Edit: and yes, i missed it in the OP because of frustrations. Luckily maybe.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [September 14, 2020, 9:22am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/25 "2020-09-14T09:22:52Z")

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> [@MarioDaems](#):
>
> So on top of all this, there’s an “event” troop, in exchange for our precious gems of course, which actually doesn’t even add extra value to our score/performance during the event?

It sort of does, for some players it increases the global attack value by one. 😉  
Sin of Maraj was the last kingdom added, it’s very low on troops. I’ll take Gael, even though the usefulness in battles escapes me for now.

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**Author:** ![anon43026234](https://avatars.discourse-cdn.com/v4/letter/a/bb73d2/32.png) [@anon43026234](https://community.gemsofwar.com/u/anon43026234)\
**Post date:** [September 14, 2020, 9:25am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/26 "2020-09-14T09:25:10Z")

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> [@Saltypatra](#):
>
> New Rare Troop: Indolator of Sloth

Epic, not rare.

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [September 14, 2020, 9:45am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/27 "2020-09-14T09:45:39Z")

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I still find the Stoneskin trait to be idiotic when considering the cast.

 ![Screenshot_20200914-044354](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/1/3/13f2a3b26ff34cec93969e92fdc98e1e3ad3024e.jpeg)

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<div class="post-metadata">

**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [September 14, 2020, 9:49am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/28 "2020-09-14T09:49:41Z")

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Basically Round 1, 2, 3…  
 ![Einstein](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/9/39ddc2e07933e824ba7b082c5149b7d10fe4ecd2.jpeg)

Y’all do this on a weekly basis.  
But still won’t publish the GW formula points after 3 bug filled years.  
Hmmm…

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**Author:** ![krespe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/krespe/32/51496_2.png) [@krespe](https://community.gemsofwar.com/u/krespe)\
**Post date:** [September 14, 2020, 10:05am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/30 "2020-09-14T10:05:32Z")

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It’s not funny. The scoring rules should be simple and written in the game itself in the event description. Instead, you write the history of the world there. Who is interested in this story?

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [September 14, 2020, 10:44am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/31 "2020-09-14T10:44:49Z")

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> [@Fourdottwoone](#):
>
> even though the usefulness in battles escapes me for now.

Something, something, marginal, 50/50 chance to transform a single Daemon (most enemies except for Tankbot), no extra turn, something, gl.

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**Author:** ![Jana](https://avatars.discourse-cdn.com/v4/letter/j/258eb7/32.png) [@Jana](https://community.gemsofwar.com/u/Jana)\
**Post date:** [September 14, 2020, 11:32am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/32 "2020-09-14T11:32:51Z")

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Not me. I definitely don’t care about the “lore” nor do I understand why some players allegedly ask for this.

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**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [September 14, 2020, 12:42pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/33 "2020-09-14T12:42:25Z")

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World events held the promise of having interesting combinations of scoring rules. What I imagined was something like a _combination_ of GW, Bounty, Invasion, etc. I imagined we’d get bonus points for using troops with this color, or that trait, with scores adjusted by how “efficiently” we won. Do you use the troop with a clear advantage and take a point penalty, or go a little slower? Those kinds of choices are interesting.

Instead all variety has disappeared from the game. Every week is “get the medal, use the obvious team, tap the stage with the best color.”

I think after this campaign’s over _my_ campaign might be over. We’re at the point where I feel GoW needs auto-battle.

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**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [September 14, 2020, 2:08pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/34 "2020-09-14T14:08:45Z")

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I like the lore, but I find it incredibly lame that the premise of the lore is to obtain something that you can buy with gems.

I’m kind of disappointed, just a little bit, that the troop restriction this week is so broad. The only restrictions are red and purple, like a delve. I actually liked the restrictions because it forces a little creativity.

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**Author:** ![beeflog](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beeflog/32/61703_2.png) [@beeflog](https://community.gemsofwar.com/u/beeflog)\
**Post date:** [September 14, 2020, 3:56pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/35 "2020-09-14T15:56:25Z")

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> [@Saltypatra](#):
>
> **World Event: Keyed In**
> 
> There are 6 battles that players can encounter during the event: Bone Daemon, The Infernal Machine, Tankbot 2000, Ironjaw, Lamashtu, and Tartarus. Battles cycle through a series of rounds that repeat each time.
> 
> - Round 1 – This round contains an equal chance of both the Bone Daemon and Ironjaw battles. After defeating one of the battles, players will move to round 2.
> - Round 2 – This round contains an equal chance of both The Infernal Machine and Tankbot 2000 battles. After defeating one of the battles, players will move to round 3.
> - Round 3 – This round contains an equal chance of both the Lamashtu and Tartarus battles. After defeating one of the battles, players will move back to round 1.
> 
> _Scoring_  
> You can find the following rewards for each of the different battles you may encounter.
> 
> - Bone Daemon: 2 Infernal Gears
> - The Infernal Machine: 3 Infernal Gears
> - Tankbot 2000: 4 Infernal Gears
> - Ironjaw: 5 Infernal Gears
> - Lamashtu: 6 Infernal Gears
> - Tartarus: 7 Infernal Gears
> 
> Infernal Gears are worth 10 points. The battles against The Infernal Machine, Ironjaw, and Tartarus each drop a variable number of Infernal Gears (on average about 1.18x the base amount).

Salty, I’m genuinely curious; are you able to type all this with a straight face? Or are you laughing at us while doing so? This is such utter nonsense I hope you at least can crack a sadistic smile while putting it on the forum.

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**Author:** ![covertmuffin123](https://avatars.discourse-cdn.com/v4/letter/c/5daacb/32.png) [@covertmuffin123](https://community.gemsofwar.com/u/covertmuffin123)\
**Post date:** [September 14, 2020, 4:40pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/36 "2020-09-14T16:40:38Z")

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I think she’s the victim here. Can you imagine it being your job to announce these rules each week?

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<div class="post-metadata">

**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [September 14, 2020, 5:19pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/37 "2020-09-14T17:19:22Z")

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I’m really confused here – should I just always take the highest rarity fight? I don’t know, because Infernal Machine is rare but Tankbot 2000 is Epic – Tankbot 2000 drops 4 gears and Infernal Machine says it drops a variable number, but I’ve only ever gotten 3.

For Lamashtu and Tartarus, Tartarus is legendary and Lamashtu is epic, but Tartarus is the variable one – but it drops higher base than Lamashtu (7 vs 6) whereas the rarity difference for Tankbot (Epic) vs Infernal (Rare) is 4 vs 3.

Tankbot 2000 vs Infernal Machine – Tankbot is higher rarity, so it has a higher base number of infernal gears, but infernal machine drops a variable number of infernal gears.

Tartarus vs Lamashtu – Tartarus is higher rarity, so it has a higher base number of infernal gears, but it also drops a variable number of gears, so presumably it could drop less than Lamashtu.

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<div class="post-metadata">

**Author:** ![TheCuillin](https://avatars.discourse-cdn.com/v4/letter/t/8e7dd6/32.png) [@TheCuillin](https://community.gemsofwar.com/u/TheCuillin)\
**Post date:** [September 14, 2020, 5:23pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/38 "2020-09-14T17:23:36Z")

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The bottom line in world events is to try and prevent multiple power orb winners on the leaderboards. Last week the scoring was simpler and so the plan failed, at least on Xbox1. If players persist in cohabiting top spot then random scoring is all we can expect in future world events. The devs could have easily created code to distinguish between those in a P1 tiebreak using something as simple as total troops lost during the event. Instead they have implemented the RNG scoring regimen and this is rather unpopular. But to be honest I think only one power orb should be awarded per event anyway. This is how the devs have endeavoured to ensure this. How else can they tempt revenue from players with power and other orb flash offers.

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<div class="post-metadata">

**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [September 14, 2020, 5:30pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/39 "2020-09-14T17:30:26Z")

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> [@cyberkiwi](#):
>
> But most may buy Tier 4 for the new weapon anyway.

Should note that, like last weeks event, this week’s weapon is Epic and is offered as a t4 buy-in. Epic weapons first runs can be crafted in soulforge for 200 jewels, 50 diamonds, celestials and souls. The converted cost of forging the weapon (considering the “cost” to obtain the time-gated resources to craft it on a **non** -sunday gem pack, which is not a compulsory buy for many players and can be looked at as _extra_) is only about 100 gems. T3 \> T4 alone is 250 gems. If you don’t need T4 for the event tier and/or aren’t pushing all the way to the end, T4 is _not_ a cost efficient way to get this weapon, _even if you would have already bought t3 just to play the event_. That being said, this week has an event troop that people will likely be wanting to max to push kingdom power, so thats another value metric, although I think _this_ is a lot better use of spare blue orbs than spending them on bounty troops (saves 850 gems, 750 if you count spending an extra 100 to recoup weapon forging costs, over a _potential_ 300 by orbing a bounty troop _twice_).

Recommend: t0 if you don’t care about the troop yet, t2 if you just want the troop, t3 + orb if you want it maxed, t4+ only if you go heavy on events… forge the weapon if you don’t get t4+

> [@Slypenslyde](#):
>
> World events held the promise of having interesting combinations of scoring rules. What I imagined was something like a _combination_ of GW, Bounty, Invasion, etc. I imagined we’d get bonus points for using troops with this color, or that trait, with scores adjusted by how “efficiently” we won. Do you use the troop with a clear advantage and take a point penalty, or go a little slower? Those kinds of choices are interesting.

So yeah, thats exactly it. It seems like a lot more effort is being put into making the scoring _obtuse_ so that it takes a few more steps to make a mathematical formula that can describe it, but theres still always a “best” scoring choice for any specific moment and everything this far is just a binary win/loss on scoring. The key words here are **interesting choices**. Devising a formula to spit out which battle mathematically gives me the most points for my sigil and then cobbling together one of the usually very very few viable teams given the hyper-restricted nature of these events are not _interesting_ choices. Choosing which team to play from a _variety_ of options and optimizing _how_ to play it _are_. Without that, you can try to optimize for speed during the early rounds, but I’ve always found myself end up “going through the motions” for at least 30 or so battles without any sort of improvement if I ever progress an event far enough that I stop one-shotting. And thats a shame, because there _is_ potential here that can be built on what came before, just, personally, I find the current iteration of World Events the worst parts of all that has come before instead of the best ones.

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<div class="post-metadata">

**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [September 14, 2020, 5:30pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/40 "2020-09-14T17:30:57Z")

</div>

In the next weekly event, scoring will be as follows:

Every 4 fights, sometimes every 5, you will get a score modifier of 1.18, unless you have an even number of sigils in which case it’ll be 1.25; unless you have a blue troop in the 3rd slot. In other fights, scoring will have a modifier of 1.33 unless you have a red troop in the 2nd slot and an even number of sigils. If you use a purple troop, the above is reversed.

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<div class="post-metadata">

**Author:** ![ChunkyMono](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/chunkymono/32/69308_2.png) [@ChunkyMono](https://community.gemsofwar.com/u/ChunkyMono)\
**Post date:** [September 14, 2020, 5:44pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/41 "2020-09-14T17:44:15Z")

</div>

On the positive side, with only two battles to choose from, they don’t bounce around.

The Orc battles didn’t bounce either. Hopefully that trend continues. Devs, my eyes thank you.

> [@Lorien1973](#):
>
> Is it true that Orcs only bounce when running in fear from the Alliance?

I don’t bounce. Even when falling from great heights, I merely go splat, and then begin searching for a respawn point. And I never flee from the Alliance. Even at 1v4, the odds are in my favor.

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