# Lazy Town (Weekly Event Post)

**URL:** <https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953>\
**Category:** Official News\
**Created:** [September 13, 2020, 11:15pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953 "2020-09-13T23:15:33Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [September 13, 2020, 11:15pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/1 "2020-09-13T23:15:33Z")

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#### LAZY TOWN

**New Event Troop: Gael Spiritwhisperer**

[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/5/d/5dc82fb18bf42e083d28410aa3528fb4c8a145f3.jpeg)](https://gemsofwar.com/wp-content/uploads/2020/08/GaelSpiritwhisperer.jpg)

Gael Spiritwhisperer will be available in the World Event Shop, and will appear in Glory, Gem, Guild, and VIP chests in 3-4 weeks’ time.

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/e/8/e8d397da595b9324dadeecbf8e20bf9eff1e7aa3_2_690x34.png)

**New Rare Troop: Indolator of Sloth** [![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/5/d5892500efe0b8b2be9130ec82ac04c1be29ff90.jpeg)](https://gemsofwar.com/wp-content/uploads/2020/08/IndolatorofSloth.jpg)

Indolator of Sloth will be available this week for 400 Glory in the shop as well as in Event Chests, and will appear in Glory, Gem, and Guild chests in 3-4 weeks’ time.

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/e/8/e8d397da595b9324dadeecbf8e20bf9eff1e7aa3_2_690x34.png)

**New Weapon: Keystone**

[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/9/a93c6377bc52762708f5a1eb60d2248c15179718.jpeg)](https://gemsofwar.com/wp-content/uploads/2020/08/Keystone.jpg)

This week it will be available in both the Event shop, and in the Soulforge.

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/optimized/3X/e/8/e8d397da595b9324dadeecbf8e20bf9eff1e7aa3_2_690x34.png)

**World Event: Keyed In**

There are 6 battles that players can encounter during the event: Bone Daemon, The Infernal Machine, Tankbot 2000, Ironjaw, Lamashtu, and Tartarus. Battles cycle through a series of rounds that repeat each time.

- Round 1 – This round contains an equal chance of both the Bone Daemon and Ironjaw battles. After defeating one of the battles, players will move to round 2.
- Round 2 – This round contains an equal chance of both The Infernal Machine and Tankbot 2000 battles. After defeating one of the battles, players will move to round 3.
- Round 3 – This round contains an equal chance of both the Lamashtu and Tartarus battles. After defeating one of the battles, players will move back to round 1.

_Scoring_  
You can find the following rewards for each of the different battles you may encounter.

- Bone Daemon: 2 Infernal Gears
- The Infernal Machine: 3 Infernal Gears
- Tankbot 2000: 4 Infernal Gears
- Ironjaw: 5 Infernal Gears
- Lamashtu: 6 Infernal Gears
- Tartarus: 7 Infernal Gears

Infernal Gears are worth 10 points. The battles against The Infernal Machine, Ironjaw, and Tartarus each drop a variable number of Infernal Gears (on average about 1.18x the base amount).

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**Author:** ![MarioDaems](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mariodaems/32/27855_2.png) [@MarioDaems](https://community.gemsofwar.com/u/MarioDaems)\
**Post date:** [September 13, 2020, 11:28pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/2 "2020-09-13T23:28:14Z")

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The RNG on the weekly event rules is getting more out of hand than the actual RNG in game.

Seriously, why? Do you guys have any sort of sponsorship with MS Excel to keep us busy or are you realising that the game is becoming such a drag so we just get homework every week instead to figure out the scoring system and keep us busy?

To end with a positive note: thanks for finally adding the rules in-game! Oh, never mind.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [September 13, 2020, 11:33pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/3 "2020-09-13T23:33:43Z")

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> [@MarioDaems](#):
>
> The RNG on the weekly event rules is getting more out of hand than the actual RNG in game.
> 
> Seriously, why?

Yeah, what the actual _word-starting-with-F_ is this? All different values AND random drop rates, but the latter only on some of them? No thank you, devs, take it back now. Like I can be bothered to track all of that.

Not to mention Tankbot isn’t a Daemon and the other five are?

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**Author:** ![Nemesis\_Online](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nemesis_online/32/56361_2.png) [@Nemesis\_Online](https://community.gemsofwar.com/u/Nemesis_Online)\
**Post date:** [September 13, 2020, 11:37pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/4 "2020-09-13T23:37:47Z")

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The scoring system is getting so unnecessarily abstruse that honestly, this time I’ve finally lost any will to try and report it to my fellow guildmates in the in-game chat (because you know, almost no one reads the forum, and there would be no other way they could know).

If you are counting on the community to spread the event rules, at least have the common sense to keep them simple and streamline the work.

Jeez.

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**Author:** ![cyberkiwi](https://avatars.discourse-cdn.com/v4/letter/c/8dc957/32.png) [@cyberkiwi](https://community.gemsofwar.com/u/cyberkiwi)\
**Post date:** [September 13, 2020, 11:38pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/5 "2020-09-13T23:38:24Z")

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So the plan of attack is probably - (Assuming there is no print error)

Round 1: Bone Daemon (2) vs Ironjaw (5-15)  
Round 2: The Infernal Machine (3 - 9 avg. 3.54) vs Tankbot 2000 (4)  
Round 3: Lamashtu (6) vs Tartarus (7-21)

Pick `'Ta-Ta-Iron'`… _unless you wish to gamble with The Infernal Machine_

How much you’ll score at the end is up to RNG.

_\*\*\* Big caveat - that there isn’t a print error, and the pairings aren’t actually Bone+TIM, Tank+Ironjaw_

* * *

Note that this post originally stated incorrect pairings (shown after this paragraph), based on **mis** -interpreting the pairings based on the order of troops presented in OP. The error was pointed out by **[Hisspa]** below.

Round 1: Bone Daemon (2) vs The Infernal Machine (3 - 9)  
Round 2: Tankbot 2000 (4) vs Ironjaw (5-15)  
Round 3: Lamashtu (6) vs Tartarus (7-21)

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**Author:** ![MarioDaems](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mariodaems/32/27855_2.png) [@MarioDaems](https://community.gemsofwar.com/u/MarioDaems)\
**Post date:** [September 13, 2020, 11:42pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/6 "2020-09-13T23:42:07Z")

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I’m seriously considering going back to Candy crush at this point. At least you know what to expect from the available power ups. It takes me just one decent similar alternative game and i quit. Unfortunately, it won’t happen soon.

I’m really trying to see some positives here but they just aren’t there. I genuinely feel laughed at my GoW addicted face since 5.0. If it weren’t for the progress I made over the years, i was already a goner.

Anyhow, I’ll stop spreading the negative vibe. Won’t help anyway, on the contrary. Just needed it away from my chest. Good night.

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**Author:** ![Hisspa](https://avatars.discourse-cdn.com/v4/letter/h/ad7895/32.png) [@Hisspa](https://community.gemsofwar.com/u/Hisspa)\
**Post date:** [September 13, 2020, 11:43pm UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/7 "2020-09-13T23:43:01Z")

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Round 1 is Bone Daemon or Ironjaw, Round 2 is The Infernal Machine or Tankbot.  
If it was listed the way you said, it would indeed be more clear.

Edit: The post I replied to was edited and now my comment looks weird…Cyberkiwi’s fault!

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**Author:** ![Noctis](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/noctis/32/68105_2.png) [@Noctis](https://community.gemsofwar.com/u/Noctis)\
**Post date:** [September 14, 2020, 12:03am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/8 "2020-09-14T00:03:53Z")

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A pity this isn’t Guild Wars week. Then all of the Bracket I guilds could participate in a rendition of “We Are Number One”

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**Author:** ![covertmuffin123](https://avatars.discourse-cdn.com/v4/letter/c/5daacb/32.png) [@covertmuffin123](https://community.gemsofwar.com/u/covertmuffin123)\
**Post date:** [September 14, 2020, 12:04am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/9 "2020-09-14T00:04:29Z")

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> [@Nemesis\_Online](#):
>
> The scoring system is getting so unnecessarily abstruse

I’m hoping that they’ll take a single week off from designing convoluted scoring metrics and use that time to check epic vault key droprates.

On topic: Good to see a new troop and weapon in the same week.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [September 14, 2020, 12:05am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/10 "2020-09-14T00:05:35Z")

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Thread titles need to stop reflecting players’ impressions of or reactions to the Events, for their own sake 😅 “Woe Is Me”, “Flying Blind”…

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [September 14, 2020, 12:23am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/11 "2020-09-14T00:23:47Z")

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> [@Lore and Order](https://community.gemsofwar.com/t/lore-and-order/65760/2):
>
> Ever get the feeling these things are starting to get needlessly complicated?

Sadly still relevant

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [September 14, 2020, 12:24am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/12 "2020-09-14T00:24:48Z")

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There are no words…just why devs why? Does anyone like these constantly changing absurd scoring mechanics? Was feedback given in beta and just ignored?

Oh and we’re back to multiplying the collectibles by x10 for no reason whatsoever.

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**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [September 14, 2020, 12:25am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/13 "2020-09-14T00:25:17Z")

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The Locked On Event this week (for the next 6 hours anyway) has pretty easy scoring… always take the lowest level enemy unless there is a Legendary or Mythic fight available. Super simple.

This next one, Keyed In, uh… let me figure this out. I think you’d always want to take Ironjaw in Round 1, Infernal Machine in Round 2, and Tartarus in Round 3. If those aren’t available, take the other ones.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [September 14, 2020, 12:25am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/14 "2020-09-14T00:25:34Z")

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Battle choice system is similar to/round 2 of Stakeout, but without the increasing points (and the added “x1.18”…):

> [@Stakeout](https://community.gemsofwar.com/t/stakeout/65072/1):
>
> **World Event: Riddles in the Dark**
> 
> There are 6 battles that players can encounter during the event: Vlad the Unsated, Morthani’s Will, Nosferatu, Dullahan, Vanya Soulmourn, and The Gray King. The event plays in the following manner:
> 
> - Win 3 battles against Vlad the Unsated, Morthani’s will or Nosferatu.
> - Then win 2 battles against Dullahan or Vanya Soulmourn.
> - Then defeat The Gray King.
> - Afterwards the fights reset.

Mildly similar to Stag Party:

> [@Stag Party](https://community.gemsofwar.com/t/stag-party/65354/1):
>
> **World Event: A Thorny Problem**
> 
> There are 5 battles that players can encounter during the event: Dark Dryad, Green Golem, Red Thorn, Alderfather, and King Bloodwood. The first 3 battles to appear are randomly chosen, but they all have an equal chance of appearing on the map. Then a battle will appear against either the Alderfather or King Bloodwood. After that, all battles reset, and you’ll need to fight another 3 battles to spawn either Alderfather or King Bloodwood again.

Wanted to reiterate this:

> [@Lore and Order](https://community.gemsofwar.com/t/lore-and-order/65760/20):
>
> It’s also not the first time that the “~1.18x” average has been unpopular or resulted in an unsatisfactory player experience (where the majority of the time you get the lower score, and only a few get the higher).

And probably this, too (ideally should read, “ ~~minimal~~ **no** \* randomisation in scoring”, although if it really is to prevent leaderboard ties, then ¯\_(ツ)\_/¯):

> [@Stag Party](https://community.gemsofwar.com/t/stag-party/65354/5):
>
> There do seem to be some clear preferences emerging, e.g. in particular increasing scores with difficulty, as motivation to go further (or for a sense of progress/rewarding that), and minimal randomisation in scoring.

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<div class="post-metadata">

**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [September 14, 2020, 12:33am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/15 "2020-09-14T00:33:38Z")

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> [@cyberkiwi](#):
>
> Round 1: Bone Daemon (2) vs Ironjaw (5-15)  
> Round 2: The Infernal Machine (3 - 9 avg. 3.54) vs Tankbot 2000 (4)  
> Round 3: Lamashtu (6) vs Tartarus (7-21)

Where are you getting these point value ranges from?

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<div class="post-metadata">

**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [September 14, 2020, 12:36am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/16 "2020-09-14T00:36:15Z")

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I think the point ranges are an estimate based on previous events, which seems reasonably fair, but even if they turn out to be wrong, the x1.18 average of the base amount is realistically all you need – so ~5.9 for Ironjaw, ~3.54 for TIM, ~8.26 for Tart **a** rus.

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<div class="post-metadata">

**Author:** ![cyberkiwi](https://avatars.discourse-cdn.com/v4/letter/c/8dc957/32.png) [@cyberkiwi](https://community.gemsofwar.com/u/cyberkiwi)\
**Post date:** [September 14, 2020, 1:11am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/17 "2020-09-14T01:11:46Z")

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> [@igniteice](#):
>
> Where are you getting these point value ranges from?

Summoning Solution (31-Aug) has the same 1.18 system, which had scores multiplied by:  
1.0, 1.4, 2.0, 3.0 (very rare)  
Beta testers can’t disclose due to NDA, but within the first hour it should be obvious if the same mechanism (multipliers) has been used here.

> **About 1.18x**
>
> ```auto
> Base 1.4x 2x 3x
> 3 4.2 6 9 (e.g. possible scores of 30,40,60,90)
> 5 7 10 15
> 7 9.8 14 21
> 
> ```
> 
> Possible weights are 71% 1x, 20% 1.4x, 8% 2x, 1% 3x.
> 
> Personally, I averaged 1.082x in Summoning Solution

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<div class="post-metadata">

**Author:** ![Smash](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smash/32/5574_2.png) [@Smash](https://community.gemsofwar.com/u/Smash)\
**Post date:** [September 14, 2020, 1:57am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/18 "2020-09-14T01:57:40Z")

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We dont actually test the World Events.

But what I can say, is that the devs usually aim for 1.18x multiplier, based on forum posts from every other RNG based World Event, so its not a massive leap to make that assumption

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<div class="post-metadata">

**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [September 14, 2020, 3:23am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/19 "2020-09-14T03:23:06Z")

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These are getting too complicated

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<div class="post-metadata">

**Author:** ![mitamata](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mitamata/32/10313_2.png) [@mitamata](https://community.gemsofwar.com/u/mitamata)\
**Post date:** [September 14, 2020, 5:57am UTC](https://community.gemsofwar.com/t/lazy-town-weekly-event-post/65953/20 "2020-09-14T05:57:38Z")

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![4evq60](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/c/6/c64816f3132e63a43d12053a2f31bdc9bf2ac7e4.jpeg)

What’s going on? Is somebody bored of their job and trying to see how far they can push things before the get moved to a different assignment? Or fired? Did devs sign up to participate in some kind of study of player responses to increasingly complicated scoring methods that are only known to a small segment of players?

Come ON! 🙄

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