# Kraken killing multiple units

**URL:** <https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [September 26, 2017, 2:07pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804 "2017-09-26T14:07:29Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [September 27, 2017, 1:53am UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/17 "2017-09-27T01:53:01Z")

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Just to clarify what I mentioned in the patch notes thread. We’re looking into this, but we have no decisions to announce at this time. Kraken’s spell is purposely worded differently because his devour is meant to trigger after damage. See:

> [@Nimhain's Lair: June 12th](https://community.gemsofwar.com/t/nimhains-lair-june-12th/25493/1):
>
> The only exception to this behavior is the Kraken, as his devour does trigger after the damage (which is why his spell says, “Then there is a 40% chance to Devour”).

If we come to any conclusions on this issue / make any changes to these behaviors we’ll let you all know.

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_[View the full topic](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804)._
