# Kraken killing multiple units

**URL:** <https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [September 26, 2017, 2:07pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804 "2017-09-26T14:07:29Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![unluckytony](https://avatars.discourse-cdn.com/v4/letter/u/c57346/32.png) [@unluckytony](https://community.gemsofwar.com/u/unluckytony)\
**Post date:** [September 26, 2017, 2:07pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/1 "2017-09-26T14:07:30Z")

</div>

Is it intended for kraken to kill 2 units with damage then devour the third? Because if so, well done.

---

<div class="post-metadata">

**Author:** ![Arelana](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/arelana/32/16081_2.png) [@Arelana](https://community.gemsofwar.com/u/Arelana)\
**Post date:** [September 26, 2017, 2:11pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/2 "2017-09-26T14:11:09Z")

</div>

Yes, this is intended. Kraken does damage before it devours, and the devour will hit whichever troop is at the bottom after the damage is done (assuming the devour goes off - it’s a 40% chance).

If the damage portion of the spell kills your bottom troop, devour will hit your 3rd troop. If the damage kills your bottom two troops, devour will hit your 2nd troop.

---

<div class="post-metadata">

**Author:** ![Delinquent](https://avatars.discourse-cdn.com/v4/letter/d/7c8e57/32.png) [@Delinquent](https://community.gemsofwar.com/u/Delinquent)\
**Post date:** [September 26, 2017, 3:37pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/3 "2017-09-26T15:37:50Z")

</div>

I think there are two separate questions here: (1) Is this mechanically how it’s been working and (2) Is this in practice how it should work? I’d say yes, then no.

---

<div class="post-metadata">

**Author:** ![Clark](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/clark/32/29631_2.png) [@Clark](https://community.gemsofwar.com/u/Clark)\
**Post date:** [September 26, 2017, 3:45pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/4 "2017-09-26T15:45:55Z")

</div>

> [@Arelana](#):
>
> Yes, this is intended.

I completely disagree with this statement. If this was intended then it would have behaved this way prior to Unity. With Adobe it did not act this way. The same thing goes for Emp Khorvash and Silver Drakon, they are all doing the same thing likely due to the same code.

Show me where a Dev commented on Kraken, Khorvash or Drakon and stated that this was the correct behavior please?

---

<div class="post-metadata">

**Author:** ![Rojo1](https://avatars.discourse-cdn.com/v4/letter/r/9dc877/32.png) [@Rojo1](https://community.gemsofwar.com/u/Rojo1)\
**Post date:** [September 26, 2017, 3:50pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/5 "2017-09-26T15:50:54Z")

</div>

You do know that it’s this way for everyone so no one is gaining an advantage! If you are getting hurt by kraken put a impervious troop in bottom slot! That issue was fixed with update!

---

<div class="post-metadata">

**Author:** ![Clark](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/clark/32/29631_2.png) [@Clark](https://community.gemsofwar.com/u/Clark)\
**Post date:** [September 26, 2017, 4:17pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/6 "2017-09-26T16:17:24Z")

</div>

You are taking about a strategy to counter this behavior, we are talking about the functionality of the behavior itself. I should not have to come up with a strat to counter what is a broken mechanic that never worked this way in the years prior to Unity being introduced.

---

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [September 26, 2017, 4:24pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/7 "2017-09-26T16:24:45Z")

</div>

Fyi, this thread happened a week ago.

> [@Please fix the Kraken](https://community.gemsofwar.com/t/please-fix-the-kraken/30287):
>
> I know the Kraken has been broken for quite a while and I was wondering when that will be fixed. I know he is not supposed to be able to kill two people and eat the third person. He has an invisible trait of wiping out 75% of your team.

See also:

> [@3.1.5 Known Issues (PC/Mobile AND Console!)](https://community.gemsofwar.com/t/3-1-5-known-issues-pc-mobile-and-console/29522/391):
>
> When Kraken was first released, there was discussion over how its spell worked. The two big questions were (1) whether devour or damage came first, and (2) whether devour would occur if the damage killed the last troop. The wording “Then” was a direct response by the developers to question number (1). I don’t recall a direct answer to (2), but I have to imagine it was intended to work like Emperor Khorvash, who didn’t stun additional troops if the damage killed the first two before the stun cou…

---

<div class="post-metadata">

**Author:** ![vanyel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vanyel/32/32071_2.png) [@vanyel](https://community.gemsofwar.com/u/vanyel)\
**Post date:** [September 26, 2017, 5:25pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/8 "2017-09-26T17:25:56Z")

</div>

Perhaps it’s EK that’s now broken and it was Kraken that got fixed. EKs text reads do damage to 1st 2 enemies. Stun THEM (them referring to the 2 enemies dealt damage to, not the current 1st 2 enemies if 1 or both of the 1st 2 die).

Kraken specifically reads deal damage to last 2, create blue gems, THEN chance to devour last enemy (read literally as whatever the current last enemy is at the time when this instruction is run).

In my mind Kraken follows the instructions to a tee as they are written. Sure I’m sad when he kills 1 or 2 then eats a 2nd or 3rd, but I really don’t think this is earth shattering. It’s good for the soul to lose once in a while.

---

<div class="post-metadata">

**Author:** ![unluckytony](https://avatars.discourse-cdn.com/v4/letter/u/c57346/32.png) [@unluckytony](https://community.gemsofwar.com/u/unluckytony)\
**Post date:** [September 26, 2017, 6:21pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/9 "2017-09-26T18:21:28Z")

</div>

Kraken makes wulfgarok look like a chump.

---

<div class="post-metadata">

**Author:** ![sidewinDr](https://avatars.discourse-cdn.com/v4/letter/s/e47774/32.png) [@sidewinDr](https://community.gemsofwar.com/u/sidewinDr)\
**Post date:** [September 26, 2017, 6:50pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/10 "2017-09-26T18:50:24Z")

</div>

Kraken and EK work the same way. The wording on the spell of EK definitely makes it appear as a bug. Either way, killing two troops then devouring or draining the third doesn’t feel balanced. IIRC Kraken can even devour TDS’ or IK’s respawn.

---

<div class="post-metadata">

**Author:** ![moons](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/moons/32/29862_2.png) [@moons](https://community.gemsofwar.com/u/moons)\
**Post date:** [September 26, 2017, 10:22pm UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/11 "2017-09-26T22:22:18Z")

</div>

I don’t see what the problem is. Kraken is written in plain English and does exactly what its text says it should do, in correct order. Just because something is OP doesn’t mean it’s broken.

If the devs didn’t intend on Kraken to act this way then coincidentally it means Kraken’s text is wrong.

---

<div class="post-metadata">

**Author:** ![Nilbogz](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nilbogz/32/16636_2.png) [@Nilbogz](https://community.gemsofwar.com/u/Nilbogz)\
**Post date:** [September 27, 2017, 12:39am UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/12 "2017-09-27T00:39:49Z")

</div>

the problem is that kraken (and others) didn’t function this way until Unity came along.

---

<div class="post-metadata">

**Author:** ![moons](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/moons/32/29862_2.png) [@moons](https://community.gemsofwar.com/u/moons)\
**Post date:** [September 27, 2017, 1:02am UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/13 "2017-09-27T01:02:46Z")

</div>

Therefore Kraken was bugged prior to Unity and is now fixed and working as intended.

---

<div class="post-metadata">

**Author:** ![Nilbogz](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nilbogz/32/16636_2.png) [@Nilbogz](https://community.gemsofwar.com/u/Nilbogz)\
**Post date:** [September 27, 2017, 1:12am UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/14 "2017-09-27T01:12:17Z")

</div>

Or was working as intended previously and is now broken… the devs haven’t commented either way in the multiple threads that seem to come up every few days about kraken or EK or any other troop that follows this logic.

---

<div class="post-metadata">

**Author:** ![Goodly](https://avatars.discourse-cdn.com/v4/letter/g/73ab20/32.png) [@Goodly](https://community.gemsofwar.com/u/Goodly)\
**Post date:** [September 27, 2017, 1:26am UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/15 "2017-09-27T01:26:08Z")

</div>

Even weirder when you consider that EK stuns and drains 3rd troop if 2nd slot dies and 1st survives but not vice versa.

---

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [September 27, 2017, 1:36am UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/16 "2017-09-27T01:36:04Z")

</div>

This post seems to indicate the current behavior is a bug.

> [@3.1.5 Patch Notes (PC/Mobile & Console)](https://community.gemsofwar.com/t/3-1-5-patch-notes-pc-mobile-console/30777/81):
>
> Just going to point out that the glitch where Kraken kills the last two troops then devours the next one up, that’s still a thing. (+ for all the other troops this applies to) Oh and its not in the known issues thread either…

> [@3.1.5 Patch Notes (PC/Mobile & Console)](https://community.gemsofwar.com/t/3-1-5-patch-notes-pc-mobile-console/30777/110):
>
> It is now, and is something we’re looking in to. Unfortunately it’s not as simple as Impervious / OneShotSpells.

---

<div class="post-metadata">

**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [September 27, 2017, 1:53am UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/17 "2017-09-27T01:53:01Z")

</div>

Just to clarify what I mentioned in the patch notes thread. We’re looking into this, but we have no decisions to announce at this time. Kraken’s spell is purposely worded differently because his devour is meant to trigger after damage. See:

> [@Nimhain's Lair: June 12th](https://community.gemsofwar.com/t/nimhains-lair-june-12th/25493/1):
>
> The only exception to this behavior is the Kraken, as his devour does trigger after the damage (which is why his spell says, “Then there is a 40% chance to Devour”).

If we come to any conclusions on this issue / make any changes to these behaviors we’ll let you all know.

---

<div class="post-metadata">

**Author:** ![Rojo1](https://avatars.discourse-cdn.com/v4/letter/r/9dc877/32.png) [@Rojo1](https://community.gemsofwar.com/u/Rojo1)\
**Post date:** [September 27, 2017, 2:50am UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/18 "2017-09-27T02:50:22Z")

</div>

What we should do is take all the difficult troops out of the game so everyone goes 5/0 in guild wars and no one is upset because no one will ever lose a battle!

---

<div class="post-metadata">

**Author:** ![einsteinle](https://avatars.discourse-cdn.com/v4/letter/e/278dde/32.png) [@einsteinle](https://community.gemsofwar.com/u/einsteinle)\
**Post date:** [September 27, 2017, 4:32am UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/19 "2017-09-27T04:32:19Z")

</div>

I just don’t see how this would be considered a bug. As mentioned before, the “Then” in the spell wording is very telling, but even more than that, the Devour portion of Kraken is its big calling card. It would seem very unfair to remove the possibility of enjoying its immensely powerful, battle-shifting, ability just by virtue of the fact that you had already previously taken the time to lower the last troop’s health. That would just punish you for being diligent.

I wouldn’t change its current functionality.

---

<div class="post-metadata">

**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [September 27, 2017, 5:47am UTC](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804/20 "2017-09-27T05:47:38Z")

</div>

I totally agree. Killing three troops with a single kraken cast is nothing new.

[Next page](https://community.gemsofwar.com/t/kraken-killing-multiple-units/30804.md?page=2)
