# Knight Coronet bug?

**URL:** <https://community.gemsofwar.com/t/knight-coronet-bug/8059>\
**Category:** Support\
**Created:** [June 6, 2016, 11:08pm UTC](https://community.gemsofwar.com/t/knight-coronet-bug/8059 "2016-06-06T23:08:58Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Althax](https://avatars.discourse-cdn.com/v4/letter/a/a3d4f5/32.png) [@Althax](https://community.gemsofwar.com/u/Althax)\
**Post date:** [June 6, 2016, 11:08pm UTC](https://community.gemsofwar.com/t/knight-coronet-bug/8059/1 "2016-06-06T23:08:58Z")

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I’ve seen this several times now. When theres only one enemy troop left the knights cleave spell gives an odd number when the damage appears. It looks like 2 numbers overlapping and it hits for more damage than I expect.

Is it supposed to do the first and last position damage on that last target, essentially cleaving it twice? It seems like that might be happening but I can’t tell since the damage numbers seem to overlap and I cant read it.

Doesnt happen every time I cleave the final enemy troop but it happens often.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [June 6, 2016, 11:27pm UTC](https://community.gemsofwar.com/t/knight-coronet-bug/8059/2 "2016-06-06T23:27:50Z")

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It should happen at all times, that is how the spell works when there is just one troop left.  
Unless one hit of his spell already kills that last remaining troop.

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**Author:** ![Althax](https://avatars.discourse-cdn.com/v4/letter/a/a3d4f5/32.png) [@Althax](https://community.gemsofwar.com/u/Althax)\
**Post date:** [June 6, 2016, 11:38pm UTC](https://community.gemsofwar.com/t/knight-coronet-bug/8059/3 "2016-06-06T23:38:07Z")

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Ok thanks. I assumed thats what was happening but wasnt sure if it was intended.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 6, 2016, 11:51pm UTC](https://community.gemsofwar.com/t/knight-coronet-bug/8059/4 "2016-06-06T23:51:19Z")

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Any Spell with two targets will “double-strike” the last Troop, not just Knight Coronet 😉

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**Author:** ![Shiratori](https://avatars.discourse-cdn.com/v4/letter/s/f04885/32.png) [@Shiratori](https://community.gemsofwar.com/u/Shiratori)\
**Post date:** [June 6, 2016, 11:53pm UTC](https://community.gemsofwar.com/t/knight-coronet-bug/8059/5 "2016-06-06T23:53:22Z")

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Reaver doesn’t

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 6, 2016, 11:55pm UTC](https://community.gemsofwar.com/t/knight-coronet-bug/8059/6 "2016-06-06T23:55:08Z")

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Reaver doesn’t even hit the targets it states.

A broken Troop warrants no regard.

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**Author:** ![kzintiwife](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kzintiwife/32/2350_2.png) [@kzintiwife](https://community.gemsofwar.com/u/kzintiwife)\
**Post date:** [June 7, 2016, 12:01am UTC](https://community.gemsofwar.com/t/knight-coronet-bug/8059/7 "2016-06-07T00:01:52Z")

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hobgoblin works the same was as knight correnet. - if one troop is left - it hits it twice. 🙂

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [June 7, 2016, 12:38am UTC](https://community.gemsofwar.com/t/knight-coronet-bug/8059/8 "2016-06-07T00:38:57Z")

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Hobgoblin is a weakling!

Druid 😈
