# Kingdom Rework - Wild Plains

**URL:** <https://community.gemsofwar.com/t/kingdom-rework-wild-plains/56720>\
**Category:** Official News\
**Created:** [July 28, 2019, 11:30pm UTC](https://community.gemsofwar.com/t/kingdom-rework-wild-plains/56720 "2019-07-28T23:30:09Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![EliteMasterEric](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/elitemastereric/32/59948_2.png) [@EliteMasterEric](https://community.gemsofwar.com/u/EliteMasterEric)\
**Post date:** [July 29, 2019, 6:22pm UTC](https://community.gemsofwar.com/t/kingdom-rework-wild-plains/56720/13 "2019-07-29T18:22:20Z")

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These changes are interesting.

- The 50% targeting reminds me of Mogor the Ogre from Hearthstone. I’d say it’s probably a buff over the completely random targeting we got previously.

- Hatred is a fun and interesting trait idea. Can’t wait to see more of it.

- Like how Tauros and Minotor are now mini Ketras the Bulls!

- Skeleros will be fun! A Troll for Skulls…

- Mongo changes 🤔

- Soothsayer was already an excellent troop for new players before! Cool buff.

- Ketras wasn’t touched. I think that’s for the best, he’s pretty great as-is.

Overall, looking at these changes, they’re definitely centered on lower-level players. Besides Skeleros and maybe Mongo, I don’t see anything that will affect end-gamers in any significant way.

EDIT: Mongo has

a 1/6 equal random chance to do one of the following:

- Devour a random enemy.

- Transform myself into a random Fey (LOL).

- Apply a random status effect to all enemies.

- Explode 10 random Gems

- Increase all stats on a random ally by (Magic + 10)

- Deal (Magic + 2) Heavy splash damage to a random enemy.

Overall, it’s become a lot more random, and funny (I was hoping he’d someday get Devour!)

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_[View the full topic](https://community.gemsofwar.com/t/kingdom-rework-wild-plains/56720)._
