# King Slime monster idea

**URL:** <https://community.gemsofwar.com/t/king-slime-monster-idea/34316>\
**Category:** Feature Requests and Game feedback\
**Created:** [December 24, 2017, 5:48am UTC](https://community.gemsofwar.com/t/king-slime-monster-idea/34316 "2017-12-24T05:48:10Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Shinnanigens](https://avatars.discourse-cdn.com/v4/letter/s/ce7236/32.png) [@Shinnanigens](https://community.gemsofwar.com/u/Shinnanigens)\
**Post date:** [December 24, 2017, 5:48am UTC](https://community.gemsofwar.com/t/king-slime-monster-idea/34316/1 "2017-12-24T05:48:10Z")

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Legendary Monster

Green/Purple 14 “Consume”

Remove all gems of a chosen enemies mana colors and deal that much damage between all enemies. Gain 1+ ( Magic score ) Life

Trait 1 Monster Bond  
Trait 2 Huge  
Trait 3 Insatiable Hunger- Steal 1 life from each opponent on 4-5 gem matches.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [December 24, 2017, 7:07am UTC](https://community.gemsofwar.com/t/king-slime-monster-idea/34316/2 "2017-12-24T07:07:46Z")

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That feels a pretty weak spell. And a legendary should have a unique third trait.

Edit: any spell that uses a troop’s colours currently (eg Celestasia) picks one at random, which is how I assumed yours would work. If the intention is to remove all colours of an enemy you should say.

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**Author:** ![Shinnanigens](https://avatars.discourse-cdn.com/v4/letter/s/ce7236/32.png) [@Shinnanigens](https://community.gemsofwar.com/u/Shinnanigens)\
**Post date:** [December 24, 2017, 3:08pm UTC](https://community.gemsofwar.com/t/king-slime-monster-idea/34316/3 "2017-12-24T15:08:49Z")

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I did mean all thats why I said colors I know most say color so I added an SSSSSsssss :P. Also ya it was place holder for the moment on the trait. I think this card would be a good punisher for mythic decks and decks with prismatic cards. Also I wanted to gear him to gain massive life as a survival tool. If he gets consumed himself anger and happiness…

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**Author:** ![XLS78](https://avatars.discourse-cdn.com/v4/letter/x/b2d939/32.png) [@XLS78](https://community.gemsofwar.com/u/XLS78)\
**Post date:** [December 24, 2017, 6:16pm UTC](https://community.gemsofwar.com/t/king-slime-monster-idea/34316/4 "2017-12-24T18:16:13Z")

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What about a Metal Slime?

_A Metal Slime appears!_

Mythic Monster

Starts with 1 on all stats and gets no increases from levels, only from kingdom/guild/race bonuses.

Yellow-Green-Purple 30 mana “Escape”  
Remove myself and a selected enemy troop from the battle. Can only be cast once.

Trait 1 Greedy  
Trait 2 Impervious  
Trait 3 Nigh-Invincible: Reduce spell and skull damage by 100%
