# Journey Troops

**URL:** <https://community.gemsofwar.com/t/journey-troops/89615>\
**Category:** Feature Requests and Game feedback\
**Created:** [April 28, 2026, 5:48pm UTC](https://community.gemsofwar.com/t/journey-troops/89615 "2026-04-28T17:48:00Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![MIXAH](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mixah/32/76447_2.png) [@MIXAH](https://community.gemsofwar.com/u/MIXAH)\
**Post date:** [April 28, 2026, 5:48pm UTC](https://community.gemsofwar.com/t/journey-troops/89615/1 "2026-04-28T17:48:00Z")

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So considering Guild Wars defenses are a lot more dangerous than an “infinite looping journey troop”… and we now have astral spire bonuses that negate the opponent “free turns” in PVP…

Can we have the old journey troops back? Just something to make that event a little less unbearable?

EDIT: Also… making those troops relevant again may make some guilds reconsider ALWAYS PICKING THE SAME GREEN MAP for guild wars because it’s clearly overpowered, compared to the rest. Blue restriction had some doing blue map because of the old school book defense, but other than that… it’s just all green.

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**Author:** ![Voq](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/voq/32/54089_2.png) [@Voq](https://community.gemsofwar.com/u/Voq)\
**Post date:** [April 28, 2026, 10:01pm UTC](https://community.gemsofwar.com/t/journey-troops/89615/2 "2026-04-28T22:01:35Z")

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Can we also get Wand of Stars and Stellarix back on defense? That was originally planned as a temporary fix.

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**Author:** ![EisenBolan](https://avatars.discourse-cdn.com/v4/letter/e/d07c76/32.png) [@EisenBolan](https://community.gemsofwar.com/u/EisenBolan)\
**Post date:** [April 28, 2026, 11:23pm UTC](https://community.gemsofwar.com/t/journey-troops/89615/3 "2026-04-28T23:23:57Z")

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Then the game boils down to who can do Wand of Stars first. I would prefer it not being in PvP defense or just do it for the third tier.

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**Author:** ![Voq](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/voq/32/54089_2.png) [@Voq](https://community.gemsofwar.com/u/Voq)\
**Post date:** [April 29, 2026, 6:56pm UTC](https://community.gemsofwar.com/t/journey-troops/89615/4 "2026-04-29T18:56:02Z")

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Sure. Ban it from being used in PvP defenses, or in PvP entirely. Or consider rebalancing the weapon. Do something besides the sloppy bandaid fix that’s being used now. It’s not described anywhere in-game and again, it was originally stated to be being temporary. [It’s been almost 2 years](https://community.gemsofwar.com/t/pvp-change-notes-july-24th-2024/84490).

> [@PVP Change Notes July 24th 2024](https://community.gemsofwar.com/t/pvp-change-notes-july-24th-2024/84490/1):
>
> While we are looking into addressing this, we will be temporarily replacing Stellarix and Wand of Stars on opponent teams with Diamantina and Prismatic Orb respectively.

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**Author:** ![MIXAH](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mixah/32/76447_2.png) [@MIXAH](https://community.gemsofwar.com/u/MIXAH)\
**Post date:** [April 30, 2026, 7:57pm UTC](https://community.gemsofwar.com/t/journey-troops/89615/5 "2026-04-30T19:57:22Z")

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Honestly… The whole wand / stella thing - bring that to another thread.

Or just let us set a separate defense team in each area rather than replace our stella/wand offense team with diam/prism

Journey is godawful.

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**Author:** ![Hayabusa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hayabusa/32/85130_2.png) [@Hayabusa](https://community.gemsofwar.com/u/Hayabusa)\
**Post date:** [May 1, 2026, 12:58am UTC](https://community.gemsofwar.com/t/journey-troops/89615/6 "2026-05-01T00:58:25Z")

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NOW Journey is godawful. But before Journey troops were nerfed, it was the best of all weekly events …

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [May 1, 2026, 3:21am UTC](https://community.gemsofwar.com/t/journey-troops/89615/8 "2026-05-01T03:21:25Z")

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> [@Cheersdude](#):
>
> And used the special keys.

You mean throw money at the game, to Pay To Win? Cus unless you buy your way there, the pathfinder is NEVER shiny during the event.  
I mean, you can hoard shiny keys for one specific journey, but then all the others will have non-shiny pathfinders.

> [@Cheersdude](#):
>
> Ps. Arnt journey troops. Back to were the were now.

Even fully shiny and with Astral Spire boost, I’m not sure it’s back to where it was.  
Normal version of the spell is create 2 gems, plus 2 per ally with x type.  
Shiny version is create 3 gems, plus 2 per ally with x type.  
With Astral, that becomes 3 gems, plus 2 per ally with x type, plus 1 (Bountiful Gems node).  
The old spells for Pathfinder troops were create 3 gems, plus 3 per ally with x type.  
So, maxed out, the current version can create 12. The old version could create 15.

Here’s a screenshot from a youtube video I found, talking about “the new pathfinder”, and saying to use it, released when Seekra Darkwood was added, before the nerfs.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/8/08d19cffee258aa5f508eb0a6b57c285682b1b44.jpeg)  
So, nope, we’re not back where we were.

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [May 1, 2026, 3:26am UTC](https://community.gemsofwar.com/t/journey-troops/89615/9 "2026-05-01T03:26:24Z")

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It’s also worth noting, they nerfed the gem creation, but never gave us anything back in return, like increased damage. So, pathfinder became a total liability to use, because they deal low damage and have a low chance to loop, but a high chance to end your turn and give the enemy a board where they can loop. I only ever use them to kill the last enemy, or if things go wrong, now. They should have reworked them all, or changed their design to something new. The first couple of pathfinders (Hawthorn, Deathclaw) weren’t loopers like the others, so they could have found something new to do with them. (And we even had Sir Ailun at one point, who was also a summoner) But instead, they turned them into a weight we have to carry through the event, like several other events.

I get it if they don’t want to put them back up where they used to be, but they should do something with them, to make them actually useful during the event.

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**Author:** ![Darkborne](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/darkborne/32/95796_2.png) [@Darkborne](https://community.gemsofwar.com/u/Darkborne)\
**Post date:** [May 1, 2026, 3:32am UTC](https://community.gemsofwar.com/t/journey-troops/89615/10 "2026-05-01T03:32:29Z")

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One of the first Journey troops, Deathclaw, had a solid, original idea–steal life and explode gems. All they had to do was increase the number of gem explosions based on xx allies. It would give Journey troops survivability, decent damage, and good mana generation instead of “hit or miss” gem creation.

Sometimes, people think too hard for an answer when it was right in front of them along. Or maybe they just don’t care.🤣

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**Author:** ![Risa](https://avatars.discourse-cdn.com/v4/letter/r/f6c823/32.png) [@Risa](https://community.gemsofwar.com/u/Risa)\
**Post date:** [May 1, 2026, 7:36am UTC](https://community.gemsofwar.com/t/journey-troops/89615/11 "2026-05-01T07:36:40Z")

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> [@Zuul-Emo](#):
>
> You mean throw money at the game, to Pay To Win? Cus unless you buy your way there, the pathfinder is NEVER shiny during the event.  
> I mean, you can hoard shiny keys for one specific journey, but then all the others will have non-shiny pathfinders.

Not that extreme. Usually a full month of shiny keys from events should be enough to get a journey pathfinder to shiny level 2. And a Journey event happens every once per month.

With shiny level 2 and extra gem from brown astral spire, pathfinder now creates 14 gems, just 1 short of original 15. Of course, it’s mana cost is 14, compared to original 12.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [May 1, 2026, 7:56am UTC](https://community.gemsofwar.com/t/journey-troops/89615/12 "2026-05-01T07:56:10Z")

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> [@Risa](#):
>
> With shiny level 2 and extra gem from brown astral spire, pathfinder now creates 14 gems, just 1 short of original 15.

Shiny bumps it up +1 from 2 → 3  
Boost ratio is still x2, so a full team is 8  
Brown Astral Spire is +1

It still only makes 12.

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**Author:** ![Risa](https://avatars.discourse-cdn.com/v4/letter/r/f6c823/32.png) [@Risa](https://community.gemsofwar.com/u/Risa)\
**Post date:** [May 1, 2026, 8:22am UTC](https://community.gemsofwar.com/t/journey-troops/89615/13 "2026-05-01T08:22:44Z")

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You are right. I counted it wrong.

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**Author:** ![Kezef](https://avatars.discourse-cdn.com/v4/letter/k/8e8cbc/32.png) [@Kezef](https://community.gemsofwar.com/u/Kezef)\
**Post date:** [May 1, 2026, 12:16pm UTC](https://community.gemsofwar.com/t/journey-troops/89615/14 "2026-05-01T12:16:55Z")

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> [@Darkborne](#):
>
> One of the first Journey troops, Deathclaw, had a solid, original idea–steal life and explode gems.

The very first Journey troop, Hawthorne, was “destroy a row and deal XX damage”. Which had looping potential on the right board for intelligent players. That was fine, too.

Of course, that very first Journey also had restrictions that allowed players to use double-Gobtruffle teams, so the thing could have had Ogre’s spell and many people wouldn’t have cared.

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**Author:** ![MIXAH](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mixah/32/76447_2.png) [@MIXAH](https://community.gemsofwar.com/u/MIXAH)\
**Post date:** [May 1, 2026, 3:23pm UTC](https://community.gemsofwar.com/t/journey-troops/89615/15 "2026-05-01T15:23:27Z")

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Wouldn’t say “best” - but it was far less awful.

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [May 1, 2026, 3:45pm UTC](https://community.gemsofwar.com/t/journey-troops/89615/16 "2026-05-01T15:45:15Z")

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> [@Risa](#):
>
> Usually a full month of shiny keys from events

That’s a vague amount. How many do you think you get from a month of events? Cus I assume it’s gonna depend on what guild you’re in and how far you push in events.  
And you would still need to focus purely on journey events, and not use the keys on any other week, like I was saying. Doabable, but it means hoarding until those events, which not everyone does.

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**Author:** ![Risa](https://avatars.discourse-cdn.com/v4/letter/r/f6c823/32.png) [@Risa](https://community.gemsofwar.com/u/Risa)\
**Post date:** [May 1, 2026, 7:52pm UTC](https://community.gemsofwar.com/t/journey-troops/89615/17 "2026-05-01T19:52:13Z")

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I shall clarify. I mean 7 shiny keys per week. In other word, full reward from guild events. It indeed depends on an active guild seeking to complete all events.

Journey pathfinders are the only weekly shinty troops that shiny levels have some meaningful differences. Some shiny legendaries (from guild wars) and mythic (from campaign) also worth shooting for shiny level 2, but they don’t have “feature week”. You can just open shiny chest in journey week and hope for best.
