# Journey now unplayable at higher levels pt2

**URL:** https://community.gemsofwar.com/t/journey-now-unplayable-at-higher-levels-pt2/82952
**Category:** Uncategorized
**Created:** [January 16, 2024, 6:56pm UTC](https://community.gemsofwar.com/t/journey-now-unplayable-at-higher-levels-pt2/82952 "2024-01-16T18:56:33Z")
**Posts on this page:** 1
**Showing post:** 17

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### Author: ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)
#### Post date: [January 17, 2024, 12:10am UTC](https://community.gemsofwar.com/t/journey-now-unplayable-at-higher-levels-pt2/82952/17 "2024-01-17T00:10:26Z")

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> [@Journey now unplayable at higher levels](https://community.gemsofwar.com/t/journey-now-unplayable-at-higher-levels/82905/133):
>
> plus the AI often stops looping anyway due to making bad choices.

I don’t know about your experiences, but in my experience the AI has ALWAYS recast if the Pathfinder generated an Extra Turn (which is \>90% of the time…). Chalcedony and Xenith were the worst of it, because Xenith creating more Gargoyle Gems slowly increased Chalcedony’s looping to infinity% and beyond.

Similar things happen with Detect-o-Bot, but at least _that_ troop eventually self-destructs. Copycat and Necrocorn can loop themselves, too, but not as effectively and their loops don’t deal actual damage.

> [@Dust\_Angel](#):
>
> Were the journey troops that hellish bane loudest voices made them to be? - Nope, no more than dozens of other stuff.
> 
> Were the journey troops be-all-end-all on every team? - Absolutely not!

The Journey troops were, however, relatively easy to obtain and did not require ANY team synergy (beyond matching Troop Types) to set up the infinite loop.

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