# Journey Event Scoring and Pathfinder Troop Rebalance information

**URL:** <https://community.gemsofwar.com/t/journey-event-scoring-and-pathfinder-troop-rebalance-information/82979>\
**Category:** Official News\
**Created:** [January 17, 2024, 6:43am UTC](https://community.gemsofwar.com/t/journey-event-scoring-and-pathfinder-troop-rebalance-information/82979 "2024-01-17T06:43:39Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [January 17, 2024, 8:01am UTC](https://community.gemsofwar.com/t/journey-event-scoring-and-pathfinder-troop-rebalance-information/82979/11 "2024-01-17T08:01:33Z")

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> [@Kafka](#):
>
> Thanks for all your feedback about the [Pathfinder Troop rebalances](https://gemsofwar.com/badger-badger-badger/) and the Journey Event scoring. We are collecting your feedback in addition to monitoring how these changes are performing by reviewing our analytics and game data.

This sounds like you may have missed this feedback, after moving it from feedback to spoilers:

> [@Punishing Journey nerf incoming](https://community.gemsofwar.com/t/punishing-journey-nerf-incoming/82835/1):
>
> Journey is about fighting increasingly stronger battles. Each battle won significantly raises the level of all subsequent opponents, while keeping the base score the same. There are two factors that reduce effective scores as battles get tougher, losing troops and taking more than 10 turns. Those combined can cost players up to half the points.
> 
> Journey worked out so far due to the Pathfinder troop. Its spell deals damage and creates up to 15 gems (16 when shiny) of the same color, allowing players to reliably keep the turn while slowly whittling opponents down. This no longer works for the Journey next week, the upcoming Pathfinder troop Adelwing has been nerfed to only create 10 gems (11 when shiny) and need much more mana. Casting the spell is highly unreliable, it will miss more often than not, handing over a favorable board to the opponent and likely resulting in a loss at higher levels. Adelwing will be a liability to have in the team, a liability that has to be included due to the Pathfinder trait.
> 
> Under current conditions I expect Journey next week to be an utterly frustrating experience for everyone. Lower level players will no longer be able to participate well (or even at all), without a looping team they don’t have the firepower to fight rapidly increasing opponent levels. Higher level players won’t be able to compensate overall significantly lower guild scores without going deep into shop tier 7 and level 1000 opponent territory.
> 
> Some ideas to prevent the upcoming train wreck:
> 
> - Make Adelwing similar to previous Journey troops, even just adding another gem ot two won’t be enough. I guess the nerf is to make Pathfinder troops less dangerous as PvP opponents, so this might not be the preferred option.
> - Lower reward thresholds by at least 50%. The thresholds are already set too tight without the nerf, Journey is by far the toughest guild event to complete.
> - Scale points by opponent level, by at least (level x 0.2%). This results in double points at level 500, triple points at level 1000.
> - Drop the scoring penalties for losing troops and taking more than 10 turns. Won’t be enough on its own.
> - Significantly reduce the rate at which opponents grow in level. Won’t be enough on its own.

> [@Punishing Journey nerf incoming](https://community.gemsofwar.com/t/punishing-journey-nerf-incoming/82835/15):
>
> Other modes assist players in going against higher level troops:
> 
> - Invasion has Siegebreakers, which deal huge amounts of damage against towers. High level battles are exclusively against towers.
> - Raid Boss has Godslayers, which deal huge amounts of damage against bosses. Battles have 1 high level boss and 3 low level minions.
> - World events have medals, which multiply damage output by up to a factor of 5.8.
> 
> Journey has Pathfinders, which assist players by chaining multiple turns. Without reliable chaining, it’s like running those other events without their intended assistance tools, and on a turn limit on top.

There’s actually a whole lot more, several hundred contributions from the community, in those two threads over here:

> [@Punishing Journey nerf incoming](https://community.gemsofwar.com/t/punishing-journey-nerf-incoming/82835):
>
> Journey is about fighting increasingly stronger battles. Each battle won significantly raises the level of all subsequent opponents, while keeping the base score the same. There are two factors that reduce effective scores as battles get tougher, losing troops and taking more than 10 turns. Those combined can cost players up to half the points. Journey worked out so far due to the Pathfinder troop. Its spell deals damage and creates up to 15 gems (16 when shiny) of the same color, allowing play…

> [@Journey now unplayable at higher levels](https://community.gemsofwar.com/t/journey-now-unplayable-at-higher-levels/82905):
>
> What’s worse than ignoring feedback? Demonstrating that it doesn’t matter in any way by removing it from the feedback section. Thank you for wrecking the Journey event in the most thorough way possible: – Pathfinder now useless, kills own team at higher levels: white_check_mark – Pathfinder still has to be lugged along for scoring purposes, blocking a team spot: white_check_mark – Scoring rules now tailored to always cost players up to half their miles each battle: white_check_mark …

Thanks you for also taking those into account.

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_[View the full topic](https://community.gemsofwar.com/t/journey-event-scoring-and-pathfinder-troop-rebalance-information/82979)._
